Files
sbox-public/engine/Sandbox.Test/data/NestedPanel.razor.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

41 lines
1.7 KiB
C#

#pragma checksum ".\NestedPanel.razor" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "2070eb215a4ddc57e2d5f71efbf9fdd7ba462adf"
// <auto-generated/>
#pragma warning disable 1591
#pragma warning disable 0162
namespace TestComponents
{
#line hidden
public partial class NestedPanel : global::Sandbox.UI.Panel
{
// Make sure everyone knows that we have a render tree
// (this is an optimization so we have a quick and definite way to check)
protected override string GetRenderTreeChecksum() => "2070eb215a4ddc57e2d5f71efbf9fdd7ba462adf";
#pragma warning disable 1998
protected override void BuildRenderTree(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder __builder)
{
__builder.AddLocation( ".\\NestedPanel.razor", 3, 0 );
__builder.OpenElement( 0, "div", null );
{
__builder.AddLocation( ".\\NestedPanel.razor", 4, 1 );
__builder.OpenElement( 1, "div", null );
{
#line 5 ".\NestedPanel.razor"
__builder.AddContent(2, this);
__builder.AddLocation( ".\\NestedPanel.razor", 5, 8 );
__builder.AddMarkupContent( 3, " Nested content\r\n\t" );
}
__builder.CloseElement();
}
__builder.CloseElement();
__builder.AddLocation( ".\\NestedPanel.razor", 7, 6 );
__builder.AddMarkupContent( 4, "\r\n\r\n" );
__builder.AddLocation( ".\\NestedPanel.razor", 9, 0 );
__builder.AddMarkupContent( 5, "<div><div>\r\n\t\tNested markup\r\n\t</div></div>" );
}
#pragma warning restore 1998
}
}
#pragma warning restore 0162
#pragma warning restore 1591