mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
#pragma checksum ".\NestedPanel.razor" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "2070eb215a4ddc57e2d5f71efbf9fdd7ba462adf"
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// <auto-generated/>
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#pragma warning disable 1591
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#pragma warning disable 0162
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namespace TestComponents
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{
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#line hidden
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public partial class NestedPanel : global::Sandbox.UI.Panel
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{
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// Make sure everyone knows that we have a render tree
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// (this is an optimization so we have a quick and definite way to check)
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protected override string GetRenderTreeChecksum() => "2070eb215a4ddc57e2d5f71efbf9fdd7ba462adf";
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#pragma warning disable 1998
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protected override void BuildRenderTree(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder __builder)
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{
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__builder.AddLocation( ".\\NestedPanel.razor", 3, 0 );
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__builder.OpenElement( 0, "div", null );
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{
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__builder.AddLocation( ".\\NestedPanel.razor", 4, 1 );
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__builder.OpenElement( 1, "div", null );
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{
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#line 5 ".\NestedPanel.razor"
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__builder.AddContent(2, this);
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__builder.AddLocation( ".\\NestedPanel.razor", 5, 8 );
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__builder.AddMarkupContent( 3, " Nested content\r\n\t" );
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}
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__builder.CloseElement();
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}
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__builder.CloseElement();
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__builder.AddLocation( ".\\NestedPanel.razor", 7, 6 );
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__builder.AddMarkupContent( 4, "\r\n\r\n" );
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__builder.AddLocation( ".\\NestedPanel.razor", 9, 0 );
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__builder.AddMarkupContent( 5, "<div><div>\r\n\t\tNested markup\r\n\t</div></div>" );
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}
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#pragma warning restore 1998
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}
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}
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#pragma warning restore 0162
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#pragma warning restore 1591
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