Files
sbox-public/engine/Sandbox.Test/data/RefAttribute.razor.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

54 lines
2.1 KiB
C#

#pragma checksum ".\RefAttribute.razor" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "7f32017db6a19ad18b8704822ef9f9a846f3ace0"
// <auto-generated/>
#pragma warning disable 1591
#pragma warning disable 0162
namespace TestComponents
{
#line hidden
#line 2 ".\RefAttribute.razor"
using System.Diagnostics;
#line 3 ".\RefAttribute.razor"
using Sandbox.UI;
public partial class RefAttribute : global::Sandbox.UI.Panel
{
// Make sure everyone knows that we have a render tree
// (this is an optimization so we have a quick and definite way to check)
protected override string GetRenderTreeChecksum() => "7f32017db6a19ad18b8704822ef9f9a846f3ace0";
#pragma warning disable 1998
protected override void BuildRenderTree(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder __builder)
{
#line 5 ".\RefAttribute.razor"
if ( ShowFirstElement)
{
__builder.AddLocation( ".\\RefAttribute.razor", 7, 4 );
__builder.OpenElement( 0, "div", null );
{
#line 7 ".\RefAttribute.razor"
__builder.AddReferenceCapture( 1, MyReferencedElement, ( _v ) => { MyReferencedElement = _v; });
#line 7 ".\RefAttribute.razor"
__builder.AddContent(2, this);
}
__builder.CloseElement();
#line 8 ".\RefAttribute.razor"
}
__builder.AddLocation( ".\\RefAttribute.razor", 9, 0 );
__builder.OpenElement( 3, "div", null );
{
#line 9 ".\RefAttribute.razor"
__builder.AddReferenceCapture( 4, MyReferencedMarkup, ( _v ) => { MyReferencedMarkup = _v; });
__builder.AddContent( 5, "markup content" );
}
__builder.CloseElement();
}
#pragma warning restore 1998
#line 12 ".\RefAttribute.razor"
public Panel MyReferencedElement{ get; set; }
public Panel MyReferencedMarkup{ get; set; }
public bool ShowFirstElement { get; set; } = true;
}
}
#pragma warning restore 0162
#pragma warning restore 1591