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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
namespace Editor.MapEditor.EntityDefinitions;
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/// <summary>
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/// An omni-directional light entity.
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/// </summary>
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[Library( "light_capsule" ), HammerEntity]
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[EditorModel( "models/editor/tube", "rgb(0, 255, 192)", "rgb(255, 64, 64)" )]
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[Sphere( "lightsourceradius", IsLean = true ), Sphere( "range", 255, 255, 0 )]
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[Light, VisGroup( VisGroup.Lighting ), CanBeClientsideOnly]
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[HideProperty( "enable_shadows" )]
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[Title( "Capsule Light" ), Category( "Lighting" ), Icon( "wb_iridescent" ), Description( "A tube-shaped light entity." )]
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class CapsuleLightEntity : PointLightEntity
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{
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[Property( "lightsourcedim1" ), Category( "Shape" ), DefaultValue( 64.0f ), MinMax( 0, 512 ), Description( "Length of the light." )]
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public float CapsuleLength
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{
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get => default;
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set { }
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}
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[Property( "lightsourcedim0" ), Category( "Shape" ), DefaultValue( 10.0f ), MinMax( 0, 512 ), Description( "Radius of the light." )]
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public float CapsuleRadius
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{
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get => default;
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set { }
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}
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}
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/// <summary>
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/// An omni-directional light entity.
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/// </summary>
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[Library( "light_rect" ), HammerEntity]
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[EditorModel( "models/editor/rect", "rgb(0, 255, 192)", "rgb(255, 64, 64)" )]
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[Sphere( "lightsourceradius", IsLean = true ), Sphere( "range", 255, 255, 0 )]
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[Light, VisGroup( VisGroup.Lighting ), CanBeClientsideOnly]
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[HideProperty( "enable_shadows" )]
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[Title( "Rectangle Light" ), Category( "Lighting" ), Icon( "backlight_low" ), Description( "A rectangle/disk-shaped light entity." )]
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class RectangleLightEntity : PointLightEntity
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{
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public RectangleLightEntity()
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{
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}
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[Property( "lightsourcedim0" ), Category( "Shape" ), DefaultValue( 32.0f ), MinMax( 0, 512 ), Description( "Height of the light." )]
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public float PlaneWidth
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{
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get => default;
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set { }
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}
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[Property( "lightsourcedim1" ), Category( "Shape" ), DefaultValue( 32.0f ), MinMax( 0, 512 ), Description( "Height of the light." )]
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public float PlaneHeight
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{
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get => default;
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set { }
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}
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}
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