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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
55 lines
1.8 KiB
C#
55 lines
1.8 KiB
C#
namespace Editor.MapEditor.EntityDefinitions;
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/// <summary>
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/// Plays a sound event from a point. The point can be this entity or a specified entity's position.
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/// </summary>
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[Library( "snd_event_point" ), HammerEntity]
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[EditorSprite( "editor/snd_event.vmat" ), VisGroup( VisGroup.Sound )]
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[Title( "Sound Event" ), Category( "Sound" ), Icon( "volume_up" )]
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class SoundEventEntity : HammerEntityDefinition
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{
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/// <summary>
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/// Name of the sound to play.
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/// </summary>
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[Property( "soundName" ), FGDType( "sound" )]
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public string SoundName { get; set; }
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/// <summary>
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/// The entity to use as the origin of the sound playback. If not set, will play from this snd_event_point.
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/// </summary>
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[Property( "sourceEntityName" ), FGDType( "target_destination" )]
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public string SourceEntityName { get; set; }
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/// <summary>
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/// Start the sound on spawn
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/// </summary>
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[Property( "startOnSpawn" )]
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public bool StartOnSpawn { get; set; }
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/// <summary>
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/// Stop the sound before starting to play it again
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/// </summary>
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[Property( "stopOnNew" ), Title( "Stop before repeat" )]
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public bool StopOnNew { get; set; }
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/// <summary>
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/// Setting this to true will override default sound parameters
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/// </summary>
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[Property( "overrideParams" ), Title( "Override Default" ), Category( "Sound Parameters" )]
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public bool OverrideSoundParams { get; set; } = false;
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/// <summary>
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/// Set the volume of the sound
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/// </summary>
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[Property( "soundVolume" ), Title( "Volume" ), Category( "Sound Parameters" )]
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[MinMax( 0.0f, 1.0f )]
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public float SoundVolume { get; set; } = 1.0f;
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/// <summary>
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/// Set the pitch of the sound
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/// </summary>
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[Property( "soundPitch" ), Title( "Pitch" ), Category( "Sound Parameters" )]
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[MinMax( 0.0f, 2.0f )]
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public float SoundPitch { get; set; } = 1.0f;
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}
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