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sbox-public/engine/ThirdParty/Topten.RichTextKit/Unicode/WordBoundaryClass.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

48 lines
1.3 KiB
C#

// RichTextKit
// Copyright © 2019-2020 Topten Software. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"), you may
// not use this product except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
namespace Topten.RichTextKit
{
/// <summary>
/// Unicode word boundary group classes
/// </summary>
/// <remarks>
/// Note, these need to match those used by the JavaScript script that
/// generates the .trie resources
/// </remarks>
enum WordBoundaryClass
{
/// <summary>
/// Character is an letter or number
/// </summary>
AlphaDigit = 0,
/// <summary>
/// Character should be ignored when locating word boundaries
/// </summary>
Ignore = 1,
/// <summary>
/// Character is a spacing character
/// </summary>
Space = 2,
/// <summary>
/// Character is a punctuation character
/// </summary>
Punctuation = 3,
}
}