Files
sbox-public/engine/ThirdParty/Topten.RichTextKit/Utils/BinaryReaderExtensions.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

55 lines
1.5 KiB
C#

// RichTextKit
// Copyright © 2019-2020 Topten Software. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this product except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Topten.RichTextKit
{
static class BinaryReaderExtensions
{
public static int ReadInt32BE( this BinaryReader reader )
{
var bytes = reader.ReadBytes( 4 );
Array.Reverse( bytes );
return BitConverter.ToInt32( bytes, 0 );
}
public static uint ReadUInt32BE( this BinaryReader reader )
{
var bytes = reader.ReadBytes( 4 );
Array.Reverse( bytes );
return BitConverter.ToUInt32( bytes, 0 );
}
public static void WriteBE( this BinaryWriter writer, int value )
{
var bytes = BitConverter.GetBytes( value );
Array.Reverse( bytes );
writer.Write( bytes );
}
public static void WriteBE( this BinaryWriter writer, uint value )
{
var bytes = BitConverter.GetBytes( value );
Array.Reverse( bytes );
writer.Write( bytes );
}
}
}