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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
// RichTextKit
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// Copyright © 2019-2020 Topten Software. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may
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// not use this product except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace Topten.RichTextKit
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{
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static class BinaryReaderExtensions
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{
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public static int ReadInt32BE( this BinaryReader reader )
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{
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var bytes = reader.ReadBytes( 4 );
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Array.Reverse( bytes );
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return BitConverter.ToInt32( bytes, 0 );
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}
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public static uint ReadUInt32BE( this BinaryReader reader )
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{
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var bytes = reader.ReadBytes( 4 );
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Array.Reverse( bytes );
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return BitConverter.ToUInt32( bytes, 0 );
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}
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public static void WriteBE( this BinaryWriter writer, int value )
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{
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var bytes = BitConverter.GetBytes( value );
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Array.Reverse( bytes );
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writer.Write( bytes );
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}
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public static void WriteBE( this BinaryWriter writer, uint value )
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{
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var bytes = BitConverter.GetBytes( value );
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Array.Reverse( bytes );
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writer.Write( bytes );
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}
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}
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}
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