Files
sbox-public/engine/ThirdParty/Topten.RichTextKit/Utils/ObjectPool.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

90 lines
1.7 KiB
C#

// RichTextKit
// Copyright © 2019-2020 Topten Software. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this product except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//#define NO_POOLING
using System;
using System.Collections.Generic;
using System.Text;
namespace Topten.RichTextKit.Utils
{
internal class ObjectPool<T> where T : class, new()
{
public ObjectPool()
{
}
public T Get()
{
#if NO_POOLING
return new T();
#else
int count = _pool.Count;
if ( count == 0 )
return new T();
var obj = _pool[count - 1];
_pool.RemoveAt( count - 1 );
return obj;
#endif
}
public void Return( T obj )
{
#if NO_POOLING
#else
Cleaner?.Invoke( obj );
_pool.Add( obj );
#endif
}
public void Return( IEnumerable<T> objs )
{
#if NO_POOLING
#else
if ( Cleaner != null )
{
foreach ( var x in objs )
{
Cleaner( x );
}
_pool.AddRange( objs );
}
#endif
}
public void ReturnAndClear( List<T> objs )
{
#if NO_POOLING
#else
if ( Cleaner != null )
{
foreach ( var x in objs )
{
Cleaner( x );
}
_pool.AddRange( objs );
}
#endif
objs.Clear();
}
public Action<T> Cleaner;
List<T> _pool = new List<T>();
}
}