Files
sbox-public/engine/ThirdParty/Topten.RichTextKit/Utils/Utf32Utils.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

77 lines
2.1 KiB
C#

// RichTextKit
// Copyright © 2019-2020 Topten Software. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may
// not use this product except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Topten.RichTextKit.Utils;
namespace Topten.RichTextKit.Utils
{
/// <summary>
/// Miscellaneous utility functions for working with UTF-32 data.
/// </summary>
public static class Utf32Utils
{
/// <summary>
/// Convert a slice of UTF-32 integer code points to a string
/// </summary>
/// <param name="buffer">The code points to convert</param>
/// <returns>A string</returns>
public static string FromUtf32( Slice<int> buffer )
{
unsafe
{
fixed ( int* p = buffer.Underlying )
{
var pBuf = p + buffer.Start;
return new string( (sbyte*)pBuf, 0, buffer.Length * sizeof( int ), Encoding.UTF32 );
}
}
}
/// <summary>
/// Converts a string to an integer array of UTF-32 code points
/// </summary>
/// <param name="str">The string to convert</param>
/// <returns>The converted code points</returns>
public static int[] ToUtf32( string str )
{
unsafe
{
fixed ( char* pstr = str )
{
// Get required byte count
int byteCount = Encoding.UTF32.GetByteCount( pstr, str.Length );
System.Diagnostics.Debug.Assert( (byteCount % 4) == 0 );
// Allocate buffer
int[] utf32 = new int[byteCount / sizeof( int )];
fixed ( int* putf32 = utf32 )
{
// Convert
Encoding.UTF32.GetBytes( pstr, str.Length, (byte*)putf32, byteCount );
// Done
return utf32;
}
}
}
}
}
}