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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
42 lines
1.2 KiB
HLSL
42 lines
1.2 KiB
HLSL
// Common Vertex Shader Attributes
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#if ( PROGRAM == VFX_PROGRAM_PS )
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float3 vPositionWithOffsetWs : TEXCOORD0;
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#else
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float3 vPositionWs : TEXCOORD0;
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#endif
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float3 vNormalWs : TEXCOORD1;
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float4 vTextureCoords : TEXCOORD2;
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float4 vVertexColor : TEXCOORD4;
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// We could compress these into a single float4
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#if ( PS_INPUT_HAS_TANGENT_BASIS )
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float3 vTangentUWs : TEXCOORD6;
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float3 vTangentVWs : TEXCOORD7;
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#endif
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#if ( S_USE_PER_VERTEX_CURVATURE )
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float flSSSCurvature : TEXCOORD11;
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#endif
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centroid float2 vLightmapUV : TEXCOORD3; // Should be stubbed in specialization when not used
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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// System interpolants
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//-------------------------------------------------------------------------------------------------------------------------------------------------------------
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#if ( PROGRAM != VFX_PROGRAM_PS )
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float4 vPositionPs : SV_Position;
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#else // PS only
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float4 vPositionSs : SV_Position;
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#if ( S_RENDER_BACKFACES )
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bool face : SV_IsFrontFace;
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#endif
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#endif
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#ifndef COMMON_PS_INPUT_DEFINED
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#define COMMON_PS_INPUT_DEFINED
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#endif
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