Files
sbox-public/game/addons/base/code/UI/Popup.cs
2025-11-26 16:20:21 +00:00

352 lines
7.9 KiB
C#

using Sandbox.UI.Construct;
namespace Sandbox.UI;
public partial class Popup : BasePopup
{
/// <summary>
/// Which panel triggered this popup. Set by <see cref="SetPositioning"/> or the constructor.
/// </summary>
public Panel PopupSource { get; set; }
/// <summary>
/// Currently selected option in the popup. Used internally for keyboard navigation.
/// </summary>
public Panel SelectedChild { get; set; }
/// <summary>
/// Positioning mode for this popup.
/// </summary>
public PositionMode Position { get; set; }
/// <summary>
/// Offset away from <see cref="PopupSource"/> based on <see cref="Position"/>.
/// </summary>
public float PopupSourceOffset { get; set; }
/// <summary>
/// If true, will close this popup when the <see cref="PopupSource"/> is hidden.
/// </summary>
public bool CloseWhenParentIsHidden { get; set; } = false;
/// <summary>
/// Dictates where a <see cref="Popup"/> is positioned.
/// </summary>
public enum PositionMode
{
/// <summary>
/// To the left of the source panel, centered.
/// </summary>
Left,
/// <summary>
/// To the left of the source panel, aligned to the bottom.
/// </summary>
LeftBottom,
/// <summary>
/// Above the source panel, aligned to the left.
/// </summary>
AboveLeft,
/// <summary>
/// Below the source panel, aliging on the left. Do not stretch to size of <see cref="Popup.PopupSource"/>.
/// </summary>
BelowLeft,
/// <summary>
/// Below the source panel, centered horizontally.
/// </summary>
BelowCenter,
/// <summary>
/// Below the source panel, stretch to the width of the <see cref="Popup.PopupSource"/>.
/// </summary>
BelowStretch,
/// <summary>
/// Above, centered
/// </summary>
AboveCenter,
/// <summary>
/// Position where the mouse cursor is currently
/// </summary>
UnderMouse
}
public Popup()
{
}
/// <inheritdoc cref="SetPositioning"/>
public Popup( Panel sourcePanel, PositionMode position, float offset )
{
SetPositioning( sourcePanel, position, offset );
}
/// <summary>
/// Sets <see cref="PopupSource"/>, <see cref="Position"/> and <see cref="PopupSourceOffset"/>.
/// Applies relevant CSS classes.
/// </summary>
/// <param name="sourcePanel">Which panel triggered this popup.</param>
/// <param name="position">Desired positioning mode.</param>
/// <param name="offset">Offset away from the <paramref name="sourcePanel"/>.</param>
public void SetPositioning( Panel sourcePanel, PositionMode position, float offset )
{
Parent = sourcePanel.FindPopupPanel();
PopupSource = sourcePanel;
Position = position;
PopupSourceOffset = offset;
AddClass( "popup-panel" );
PositionMe( true );
switch ( Position )
{
case PositionMode.Left:
AddClass( "left" );
break;
case PositionMode.LeftBottom:
AddClass( "left-bottom" );
break;
case PositionMode.AboveLeft:
AddClass( "above-left" );
break;
case PositionMode.AboveCenter:
AddClass( "above-center" );
break;
case PositionMode.BelowLeft:
AddClass( "below-left" );
break;
case PositionMode.BelowCenter:
AddClass( "below-center" );
break;
case PositionMode.BelowStretch:
AddClass( "below-stretch" );
break;
}
}
/// <summary>
/// Header panel that holds <see cref="TitleLabel"/> and <see cref="IconPanel"/>.
/// </summary>
protected Panel Header;
/// <summary>
/// Label that dispalys <see cref="Title"/>.
/// </summary>
protected Label TitleLabel;
/// <summary>
/// Panel that dispalys <see cref="Icon"/>.
/// </summary>
protected IconPanel IconPanel;
void CreateHeader()
{
if ( Header.IsValid() ) return;
Header = Add.Panel( "header" );
IconPanel = Header.Add.Icon( null );
TitleLabel = Header.Add.Label( null, "title" );
}
/// <summary>
/// If set, will add an unselectable header with given text and <see cref="Icon"/>.
/// </summary>
public string Title
{
get => TitleLabel?.Text;
set
{
CreateHeader();
TitleLabel.Text = value;
}
}
/// <summary>
/// If set, will add an unselectable header with given icon and <see cref="Title"/>.
/// </summary>
public string Icon
{
get => IconPanel?.Text;
set
{
CreateHeader();
IconPanel.Text = value;
}
}
/// <summary>
/// Closes all panels, marks this one as a success and closes it.
/// </summary>
public void Success()
{
AddClass( "success" );
Popup.CloseAll();
}
/// <summary>
/// Closes all panels, marks this one as a failure and closes it.
/// </summary>
public void Failure()
{
AddClass( "failure" );
Popup.CloseAll();
}
/// <summary>
/// Add an option to this popup with given text and click action.
/// </summary>
public Panel AddOption( string text, Action action = null )
{
return AddChild( new Button( text, () =>
{
CloseAll();
action?.Invoke();
} ) );
}
/// <summary>
/// Add an option to this popup with given text, icon and click action.
/// </summary>
public Panel AddOption( string text, string icon, Action action = null )
{
return AddChild( new Button( text, icon, () => { CloseAll(); action?.Invoke(); } ) );
}
/// <summary>
/// Move selection in given direction.
/// </summary>
/// <param name="dir">Positive numbers move selection downwards, negative - upwards.</param>
public void MoveSelection( int dir )
{
var currentIndex = GetChildIndex( SelectedChild );
if ( currentIndex >= 0 ) currentIndex += dir;
else if ( currentIndex < 0 ) currentIndex = dir == 1 ? 0 : -1;
SelectedChild?.SetClass( "active", false );
SelectedChild = GetChild( currentIndex, true );
SelectedChild?.SetClass( "active", true );
}
public override void Tick()
{
base.Tick();
if ( CloseWhenParentIsHidden && !PopupSource.IsValid() )
{
Delete();
return;
}
PositionMe( false );
}
public override void OnLayout( ref Rect layoutRect )
{
var padding = 10;
var h = Screen.Height - padding;
var w = Screen.Width - padding;
if ( layoutRect.Bottom > h )
{
layoutRect.Top -= layoutRect.Bottom - h;
layoutRect.Bottom -= layoutRect.Bottom - h;
}
if ( layoutRect.Right > w )
{
layoutRect.Left -= layoutRect.Right - w;
layoutRect.Right -= layoutRect.Right - w;
}
}
void PositionMe( bool isInitial )
{
var rect = PopupSource.Box.Rect * PopupSource.ScaleFromScreen;
var w = Screen.Width * PopupSource.ScaleFromScreen;
var h = Screen.Height * PopupSource.ScaleFromScreen;
Style.MaxHeight = Screen.Height - 50;
switch ( Position )
{
case PositionMode.Left:
{
Style.Left = null;
Style.Right = ((w - rect.Left) + PopupSourceOffset);
Style.Top = rect.Top + rect.Height * 0.5f;
break;
}
case PositionMode.LeftBottom:
{
Style.Left = null;
Style.Right = ((w - rect.Left) + PopupSourceOffset);
Style.Top = null;
Style.Bottom = (h - rect.Bottom);
break;
}
case PositionMode.AboveLeft:
{
Style.Left = rect.Left;
Style.Bottom = (Parent.Box.Rect * Parent.ScaleFromScreen).Height - rect.Top + PopupSourceOffset;
break;
}
case PositionMode.AboveCenter:
{
Style.Left = rect.Left + rect.Width * 0.5f;
Style.Bottom = (Parent.Box.Rect * Parent.ScaleFromScreen).Height - rect.Top + PopupSourceOffset;
break;
}
case PositionMode.BelowLeft:
{
Style.Left = rect.Left;
Style.Top = rect.Bottom + PopupSourceOffset;
break;
}
case PositionMode.BelowCenter:
{
Style.Left = rect.Center.x; // centering is done via styles
Style.Top = rect.Bottom + PopupSourceOffset;
break;
}
case PositionMode.BelowStretch:
{
Style.Left = rect.Left;
Style.Width = rect.Width;
Style.Top = rect.Bottom + PopupSourceOffset;
break;
}
case PositionMode.UnderMouse:
{
if ( isInitial )
{
Style.Left = Mouse.Position.x * PopupSource.ScaleFromScreen;
Style.Top = (Mouse.Position.y + PopupSourceOffset) * PopupSource.ScaleFromScreen;
}
break;
}
}
Style.Dirty();
}
}