mirror of
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115 lines
2.0 KiB
Plaintext
115 lines
2.0 KiB
Plaintext
@using Sandbox;
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@using Sandbox.UI;
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@namespace MenuProject.AvatarEditor
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@inherits PanelComponent
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<root>
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<div class="body">
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@if ( tab == "edit" )
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{
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<ClothingPage></ClothingPage>
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}
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@if ( tab == "scene" )
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{
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<AvatarRigPage></AvatarRigPage>
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}
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@if ( tab == "workshop" )
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{
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<WorkshopPage></WorkshopPage>
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}
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</div>
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<div class="controls">
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<div class="left">
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<div class="headerbutton" @onclick=@BackToMainMenu>
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<div class="icon">west</div>
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<div class="title">Back</div>
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</div>
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@if (tab == "edit")
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{
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<div class="headerbutton @(HasUnsavedChanges ? "" : "disabled")" @onclick=@Manager.SaveChanges>
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<div class="icon">save</div>
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<div class="title">Save</div>
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</div>
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<div title="Revert" class="headerbutton @(HasUnsavedChanges ? "" : "disabled")" @onclick=@Manager.RevertChanges>
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<div class="icon">restore</div>
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</div>
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}
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</div>
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<div class="center">
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<ButtonGroup Value:bind="@tab" class="bg-round">
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<ChildContent>
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<Button Icon="checkroom" Text="Edit" Value="edit"></Button>
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<Button Icon="landscape" Text="Scene" Value="scene"></Button>
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<Button Icon="cloud_done" Text="Workshop" Value="workshop"></Button>
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</ChildContent>
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</ButtonGroup>
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</div>
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<div class="right"></div>
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</div>
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</root>
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@code
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{
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AvatarEditManager Manager => Scene.GetAll<AvatarEditManager>().First();
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bool HasUnsavedChanges => Manager?.HasUnsavedChanges ?? false;
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string tab = "edit";
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protected override int BuildHash() => HashCode.Combine(HasUnsavedChanges);
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bool returnToMainMenu;
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protected override void OnEnabled()
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{
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base.OnEnabled();
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}
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void BackToMainMenu()
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{
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returnToMainMenu = true;
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}
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protected override void OnUpdate()
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{
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base.OnUpdate();
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SetClass( "hide", Input.Keyboard.Down( "SPACE" ) );
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if (returnToMainMenu)
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{
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var options = new SceneLoadOptions();
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options.ShowLoadingScreen = false;
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options.SetScene("/scenes/menu-main.scene");
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Game.ActiveScene.Load(options);
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}
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}
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void Undo()
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{
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}
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void Redo()
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{
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}
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}
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