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106 lines
3.2 KiB
Plaintext
106 lines
3.2 KiB
Plaintext
@using Sandbox.UI;
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@using Sandbox.Internal;
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@using Sandbox;
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@namespace MenuProject.Settings
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@inherits Panel
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@page "/settings/input"
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<root class="page-inner">
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<div class="page-content">
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<h2><i>mouse</i>Mouse</h2>
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<row>
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<div class="is-label">Mouse Sensitivity</div>
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<SliderControl Min=@(0) Max=@(20) Step=@(0.1f) Value:bind=@MouseSensitivity ShowTextEntry="@true"></SliderControl>
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</row>
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<row>
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<div class="is-label">Invert Mouse Pitch</div>
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<ButtonGroup ButtonClass="glass with-grow with-click" Options=@InvertMousePitchOptions Value:bind=@InvertMousePitch></ButtonGroup>
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</row>
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<row>
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<div class="is-label">Invert Mouse Yaw</div>
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<ButtonGroup ButtonClass="glass with-grow with-click" Options=@InvertMouseYawOptions Value:bind=@InvertMouseYaw></ButtonGroup>
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</row>
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<h2><i>sports_esports</i>Controller</h2>
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<row>
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<div class="is-label">Look Yaw Speed</div>
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<SliderControl Min=@(0) Max=@(360) Value:bind=@ControllerLookSpeedYaw ShowTextEntry="@true"></SliderControl>
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</row>
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<row>
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<div class="is-label">Look Pitch Speed</div>
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<SliderControl Min=@(0) Max=@(360) Value:bind=@ControllerLookSpeedPitch ShowTextEntry="@true"></SliderControl>
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</row>
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</div>
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<SettingsFooter OnCancel=@OnCancel OnRestore=@OnRestore OnApply=@OnApply></SettingsFooter>
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</root>
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@code
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{
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public float MouseSensitivity { get; set; }
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public float ControllerLookSpeedYaw { get; set; }
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public float ControllerLookSpeedPitch { get; set; }
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public bool InvertMousePitch { get; set; }
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public bool InvertMouseYaw { get; set; }
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List<Option> InvertMousePitchOptions = new List<Option>()
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{
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new Option("Off", false),
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new Option("On", true),
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};
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List<Option> InvertMouseYawOptions = new List<Option>()
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{
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new Option("Off", false),
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new Option("On", true),
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};
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protected override void OnAfterTreeRender(bool firstTime)
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{
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base.OnAfterTreeRender(firstTime);
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if (!firstTime)
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return;
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OnCancel();
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}
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public void OnRestore()
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{
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ConsoleSystem.SetValue("sensitivity", 5);
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ConsoleSystem.SetValue("controller_look_speed_yaw", 270);
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ConsoleSystem.SetValue("controller_look_speed_pitch", 160);
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ConsoleSystem.SetValue("mouse_pitch_inverted", false);
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ConsoleSystem.SetValue("mouse_yaw_inverted", false);
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}
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public void OnCancel()
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{
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MouseSensitivity = ConsoleSystem.GetValue("sensitivity").ToFloat();
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ControllerLookSpeedYaw = ConsoleSystem.GetValue("controller_look_speed_yaw").ToFloat();
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ControllerLookSpeedPitch = ConsoleSystem.GetValue("controller_look_speed_pitch").ToFloat();
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InvertMousePitch = ConsoleSystem.GetValue("mouse_pitch_inverted").ToBool();
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InvertMouseYaw = ConsoleSystem.GetValue("mouse_yaw_inverted").ToBool();
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}
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public void OnApply()
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{
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ConsoleSystem.SetValue( "sensitivity", MouseSensitivity );
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ConsoleSystem.SetValue( "controller_look_speed_yaw", ControllerLookSpeedYaw );
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ConsoleSystem.SetValue( "controller_look_speed_pitch", ControllerLookSpeedPitch );
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ConsoleSystem.SetValue( "mouse_pitch_inverted", InvertMousePitch );
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ConsoleSystem.SetValue( "mouse_yaw_inverted", InvertMouseYaw );
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}
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}
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