mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
78 lines
1.9 KiB
C#
78 lines
1.9 KiB
C#
using Sandbox;
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namespace Editor.NodeEditor;
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public class PlugOut : Plug
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{
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public override Vector2 ConnectionPosition => ToScene( new Vector2( Size.x - handleSize * 0.5f, Size.y * 0.5f ) );
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private readonly HashSet<Connection> _connections = new();
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public IEnumerable<Connection> Connections => _connections;
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public new IPlugOut Inner => (IPlugOut)base.Inner;
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public override bool IsConnected => Connections.Any( x => x.IsValid() );
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public PlugOut( NodeUI node, IPlug plug ) :
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base( node, plug )
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{
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Cursor = CursorShape.Finger;
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}
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/// <summary>
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/// Should only be called from <see cref="Connection"/>.
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/// </summary>
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internal void AddConnectionInternal( Connection value )
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{
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_connections.Add( value );
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Node.MarkNodeChanged();
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}
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/// <summary>
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/// Should only be called from <see cref="Connection"/>.
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/// </summary>
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internal void RemoveConnectionInternal( Connection value )
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{
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_connections.Remove( value );
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Node.MarkNodeChanged();
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}
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public override void Layout()
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{
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if ( !Editor.IsValid() )
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return;
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Editor.Size = new Vector2( Size.x - 15, Size.y );
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}
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protected override void OnPaint()
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{
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var isTarget = DropTarget == this && Node.Graph.Preview is not null;
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var highlight = Paint.HasMouseOver && !DropTarget.IsValid() || isTarget;
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var unreachable = !highlight && !Node.Selected && !Inner.IsReachable;
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var rect = new Rect();
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rect.Size = Size;
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var spacex = 4f;
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var config = HandleConfig;
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var color = config.Color;
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if ( !highlight )
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{
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color = color.Desaturate( 0.2f ).Darken( 0.3f );
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}
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if ( unreachable )
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{
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color = color.Desaturate( 0.5f ).Darken( 0.25f );
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}
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var handleRect = new Rect( rect.Width - handleSize, (rect.Height - handleSize) * 0.5f, handleSize, handleSize ).Shrink( 2 );
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DrawHandle( color, handleRect, config.Shape );
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DrawLabel( new Rect( spacex, 0, rect.Width - handleSize - spacex * 2, rect.Size.y ), unreachable, TextFlag.RightCenter );
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}
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}
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