mirror of
https://github.com/Facepunch/sbox-public.git
synced 2026-04-19 13:59:22 -04:00
This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
91 lines
2.0 KiB
C#
91 lines
2.0 KiB
C#
using System.Threading;
|
|
|
|
namespace Editor;
|
|
|
|
[DropObject( "decal", "decal", "decal_c" )]
|
|
partial class DecalDropObject : BaseDropObject
|
|
{
|
|
private IDisposable undoScope;
|
|
|
|
protected override async Task Initialize( string dragData, CancellationToken token )
|
|
{
|
|
Asset asset = await InstallAsset( dragData, token );
|
|
|
|
if ( asset is null )
|
|
return;
|
|
|
|
if ( token.IsCancellationRequested )
|
|
return;
|
|
|
|
var d = asset.LoadResource<DecalDefinition>();
|
|
if ( d is null ) return;
|
|
|
|
// We should REALLY be scoped over whatever scene we're dragging over
|
|
using ( SceneEditorSession.Scope() )
|
|
{
|
|
undoScope = SceneEditorSession.Active.UndoScope( "Drop Prefab" ).WithGameObjectCreations().Push();
|
|
|
|
GameObject = new GameObject( false );
|
|
GameObject.Flags = GameObjectFlags.NotSaved | GameObjectFlags.Hidden;
|
|
GameObject.Tags.Add( "isdragdrop" );
|
|
|
|
var decal = GameObject.AddComponent<Decal>();
|
|
decal.Decals = [d];
|
|
decal.Rotation = 0;
|
|
|
|
GameObject.Enabled = true;
|
|
|
|
PivotPosition = Vector3.Zero;
|
|
Rotation = new Angles( 90, 0, 0 );
|
|
Scale = GameObject.WorldScale;
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
if ( GameObject.IsValid() )
|
|
{
|
|
GameObject.WorldTransform = traceTransform;
|
|
}
|
|
|
|
using var scope = Gizmo.Scope( "DropObject", traceTransform );
|
|
|
|
Gizmo.Draw.Color = Color.White.WithAlpha( 0.3f );
|
|
Gizmo.Draw.LineBBox( Bounds );
|
|
|
|
Gizmo.Draw.Color = Color.White;
|
|
|
|
if ( !string.IsNullOrWhiteSpace( PackageStatus ) )
|
|
{
|
|
Gizmo.Draw.Text( PackageStatus, new Transform( Bounds.Center ), "Inter", 12 );
|
|
}
|
|
}
|
|
|
|
public override async Task OnDrop()
|
|
{
|
|
await WaitForLoad();
|
|
|
|
if ( !GameObject.IsValid() )
|
|
return;
|
|
|
|
GameObject.WorldTransform = traceTransform;
|
|
|
|
GameObject.Flags = GameObjectFlags.None;
|
|
GameObject.Tags.Remove( "isdragdrop" );
|
|
|
|
EditorScene.Selection.Clear();
|
|
EditorScene.Selection.Add( GameObject );
|
|
|
|
undoScope.Dispose();
|
|
undoScope = null;
|
|
|
|
GameObject = null;
|
|
}
|
|
|
|
public override void OnDestroy()
|
|
{
|
|
GameObject?.Destroy();
|
|
GameObject = null;
|
|
}
|
|
}
|