mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
109 lines
2.7 KiB
C#
109 lines
2.7 KiB
C#
using System.Threading;
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namespace Editor;
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[DropObject( "texture", "vtex", "vtex_c", "png", "jpg", "jpeg", "tga", "ies", "webp" )]
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partial class TextureDropObject : BaseDropObject
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{
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Texture texture;
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float aspect = 1f;
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protected override async Task Initialize( string dragData, CancellationToken token )
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{
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Asset asset = await InstallAsset( dragData, token );
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if ( asset is null )
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return;
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if ( token.IsCancellationRequested )
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return;
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PackageStatus = "Loading Texture";
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if ( asset.Path.EndsWith( "vtex" ) || asset.Path.EndsWith( "vtex_c" ) )
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{
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// Load texture asset
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var texturePath = System.IO.Path.ChangeExtension( dragData, "vtex_c" );
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var textureAsset = AssetSystem.FindByPath( texturePath );
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if ( textureAsset is not null )
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{
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asset = textureAsset;
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texture = asset.LoadResource<Texture>();
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}
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}
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else
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{
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// Load image file
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var imageAsset = AssetSystem.FindByPath( dragData );
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texture = Texture.Load( imageAsset.RelativePath );
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}
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PackageStatus = null;
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aspect = (float)texture.Height / texture.Width;
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if ( texture.HasAnimatedSequences ) aspect = 0f;
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}
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public override void OnUpdate()
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{
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using var scope = Gizmo.Scope( "DropObject", traceTransform );
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Gizmo.Draw.Color = Color.White;
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if ( texture is not null && aspect != 0 )
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{
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Gizmo.Draw.Sprite( Vector3.Zero, new Vector2( 10f, 10f * aspect ), texture, true );
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}
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else
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{
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Gizmo.Draw.Color = Color.White.WithAlpha( 0.3f );
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Gizmo.Draw.Sprite( Bounds.Center, 16, "materials/gizmo/downloads.png" );
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}
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if ( !string.IsNullOrWhiteSpace( PackageStatus ) )
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{
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Gizmo.Draw.Text( PackageStatus, new Transform( Bounds.Center ), "Inter", 14 * Application.DpiScale );
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}
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}
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public override async Task OnDrop()
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{
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await WaitForLoad();
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if ( texture is null )
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return;
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using var scene = SceneEditorSession.Scope();
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using ( SceneEditorSession.Active.UndoScope( "Drop Texture" ).WithGameObjectCreations().Push() )
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{
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GameObject = new GameObject();
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GameObject.Name = texture.ResourceName;
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GameObject.WorldTransform = traceTransform;
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var spriteComponent = GameObject.Components.GetOrCreate<SpriteRenderer>();
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spriteComponent.Sprite = CreateSpriteFromTexture( texture );
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EditorScene.Selection.Clear();
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EditorScene.Selection.Add( GameObject );
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}
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}
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Sprite CreateSpriteFromTexture( Texture texture )
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{
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var sprite = EditorTypeLibrary.Create<Sprite>( "Sprite" );
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sprite.Animations = [
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new Sprite.Animation()
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{
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Name = "Default",
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Frames = [ new Sprite.Frame { Texture = texture } ]
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}
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];
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sprite.EmbeddedResource = new()
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{
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ResourceCompiler = "embed",
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Data = sprite?.EmbeddedResource?.Data ?? new()
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};
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return sprite;
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}
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}
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