Files
sbox-public/game/core/materials/debug/debugempty.vtex
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

44 lines
1021 B
Plaintext

<!-- dmx encoding keyvalues2_noids 1 format vtex 1 -->
"CDmeVtex"
{
"m_inputTextureArray" "element_array"
[
"CDmeInputTexture"
{
"m_name" "string" "SheetTexture"
"m_fileName" "string" "materials\\debug\\debugempty.tga"
"m_colorSpace" "string" "linear"
"m_typeString" "string" "2D"
"m_imageProcessorArray" "element_array"
[
]
}
]
"m_outputTypeString" "string" "2D"
"m_outputFormat" "string" "DXT5"
"m_outputClearColor" "vector4" "0 0 0 0"
"m_nOutputMinDimension" "int" "0"
"m_nOutputMaxDimension" "int" "0"
"m_textureOutputChannelArray" "element_array"
[
"CDmeTextureOutputChannel"
{
"m_inputTextureArray" "string_array"
[
"SheetTexture"
]
"m_srcChannels" "string" "rgba"
"m_dstChannels" "string" "rgba"
"m_mipAlgorithm" "CDmeImageProcessor"
{
"m_algorithm" "string" ""
"m_stringArg" "string" ""
"m_vFloat4Arg" "vector4" "0 0 0 0"
}
"m_outputColorSpace" "string" "linear"
}
]
"m_vClamp" "vector3" "0 0 0"
"m_bNoLod" "bool" "1"
}