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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
25 lines
772 B
Plaintext
25 lines
772 B
Plaintext
"Layer0"
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{
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"shader" "shaders/generic.shader_c"
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"F_SELF_ILLUM" "1"
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"F_TRANSLUCENT" "1"
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"g_vColorTint" "[1.000000 1.000000 1.000000 0.000000]"
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"TextureColor" "materials/tools/new/navattribute_color.png"
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"g_bFogEnabled" "1"
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"g_flDirectionalLightmapMinZ" "0.050000"
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"g_flDirectionalLightmapStrength" "1.000000"
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"TextureNormal" "materials/default/default_normal.tga"
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"g_flBumpStrength" "1.000000"
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"g_flSelfIllumScale" "1.000000"
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"g_vSelfIllumTint" "[0.568627 0.568627 0.568627 1.000000]"
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"TextureSelfIllumMask" "materials/default/default.tga"
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"g_flOpacityScale" "0.750000"
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"TextureTranslucency" "materials/tools/new/navattribute_trans.png"
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"Attributes"
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{
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"mapbuilder.nodraw" "1"
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"tools.toolsmaterial" "1"
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"mapbuilder.nonsolid" "1"
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}
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}
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