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sbox-public/game/core/models/dev/box.vmdl
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

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<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
rootNode =
{
_class = "RootNode"
children =
[
{
_class = "RenderMeshList"
children =
[
{
_class = "RenderPrimitiveBox"
name = "box"
parent_bone = ""
material_name = "materials/dev/primary_white.vmat"
origin = [ 0.0, 0.0, 0.0 ]
angles = [ 0.0, 0.0, 0.0 ]
max_u = 1.0
max_v = 1.0
dimensions = [ 50.0, 50.0, 50.0 ]
segments_x = 1
segments_y = 1
segments_z = 1
invert = false
},
]
},
]
model_archetype = ""
primary_associated_entity = ""
anim_graph_name = ""
base_model_name = ""
}
}