mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
36 lines
738 B
Plaintext
36 lines
738 B
Plaintext
<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
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{
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rootNode =
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{
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_class = "RootNode"
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children =
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[
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{
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_class = "RenderMeshList"
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children =
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[
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{
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_class = "RenderPrimitiveSphere"
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name = "sphere"
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parent_bone = ""
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material_name = "materials/default/white.vmat"
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origin = [ 0.0, 0.0, 0.0 ]
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angles = [ 0.0, 0.0, 0.0 ]
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max_u = 1.0
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max_v = 1.0
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radius = 32.0
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segments_u = 64
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segments_v = 64
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},
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]
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},
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]
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model_archetype = ""
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primary_associated_entity = ""
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anim_graph_name = ""
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base_model_name = ""
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importer_notes = """
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Imported from VMDL
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"""
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}
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} |