Files
sbox-public/game/editor/Hammer/Code/Tools/EntityTool/EntityDataModel.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

105 lines
3.0 KiB
C#

namespace Editor.MapEditor;
public class EntityDataNode : TreeNode<MapClass>
{
// Shit way to pass this info
public bool PreferClassNames { get; set; }
public bool ShowGameIcon { get; set; }
public EntityDataNode( MapClass mapClass ) : base( mapClass )
{
}
public override string GetTooltip()
{
List<string> extras = new();
if ( Value.IsSolidClass )
extras.Add( "<span style=\"color:#dd6;\">This entity requires a mesh to function.</span>" );
else if ( Value.Tags.Contains( "SupportsSolids" ) )
extras.Add( "<span style=\"color:#6d6;\">This entity supports being a mesh.</span>" );
string name = $"<span style=\"font-size: 16px;font-weight: 900;\">{Value.DisplayName}</span>";
//name += $"<br><span style=\"color:#888;text-align: right;\">{Value.Name}</span>";
string description = (Value.Description ?? "No description given.");
return $"{name}<br>{description}{(extras.Count > 0 ? "<br><br>" + string.Join( "<br>", extras ) : "")}";
}
public override void OnPaint( VirtualWidget item )
{
PaintSelection( item );
var rect = item.Rect.Shrink( 0, 0, 4, 0 );
// the indentation on the treeview doesn't work so adjust the rect ourselves
rect.Left = 8;
Paint.Antialiasing = true;
Color fg = Color.White.Darken( 0.1f );
if ( Paint.HasSelected )
{
fg = Color.White;
Paint.ClearPen();
Paint.SetBrush( Theme.Primary.WithAlpha( 0.9f ) );
// Paint.DrawRect( rect, 2 );
Paint.SetPen( Theme.Text );
}
else
{
Paint.SetDefaultFont();
Paint.SetPen( Theme.Text.Darken( 0.3f ) );
}
// Show an icon if the entity supports being a mesh in Hammer
if ( Value.IsSolidClass || Value.Tags.Contains( "SupportsSolids" ) )
{
var thumbRect = rect.Shrink( 8, 4 );
thumbRect.Left = thumbRect.Right - thumbRect.Height;
Paint.DrawIcon( thumbRect, Value.IsSolidClass ? "crop_free" : "center_focus_strong", 14 );
}
// Only makes sense to show this icon on Recent or All screens
if ( ShowGameIcon && Value.Package != null )
{
var thumbRect = rect.Shrink( 8, 4 );
thumbRect.Right -= 20;
thumbRect.Left = thumbRect.Right - thumbRect.Height;
Paint.Draw( thumbRect, Value.Package.Thumb );
}
var iconRect = rect.Shrink( 4, 4 );
iconRect.Width = iconRect.Height;
if ( !string.IsNullOrEmpty( Value.Icon ) )
{
Paint.DrawIcon( iconRect, Value.Icon, 14 );
}
else
{
Paint.DrawIcon( iconRect, Value.IsSolidClass ? "View_In_Ar" : "Control_Point", 14 );
}
var textRect = rect.Shrink( 4, 2 );
textRect.Left = iconRect.Right + 6;
Paint.SetDefaultFont();
Paint.SetPen( fg );
Paint.DrawText( textRect, PreferClassNames ? Value.Name : Value.DisplayName, TextFlag.LeftCenter );
}
public override bool OnContextMenu()
{
if ( !Value.IsSolidClass && !Value.Tags.Contains( "SupportsSolids" ) )
return false;
var menu = new ContextMenu( null );
menu.AddOption( "Create with Block Tool", "open_in_new", () => IEntityTool.StartBlockEntityCreation( Value.Name ) );
menu.OpenAtCursor();
return true;
}
}