Files
sbox-public/game/editor/MovieMaker/Code/Session/TrackView.Blocks.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

71 lines
1.4 KiB
C#

using Sandbox.MovieMaker;
using System.Linq;
namespace Editor.MovieMaker;
#nullable enable
partial class TrackView
{
private readonly List<ITrackBlock> _blocks = new();
private bool _blocksInvalid = true;
public IEnumerable<ITrackBlock> Blocks
{
get
{
UpdateBlocks();
return _blocks;
}
}
private void UpdateBlocks()
{
if ( !_blocksInvalid ) return;
_blocksInvalid = false;
_blocks.Clear();
foreach ( var child in Children )
{
AddChildBlocks( _blocks, child.Blocks );
}
if ( Track is IProjectPropertyTrack propertyTrack )
{
_blocks.AddRange( propertyTrack.Blocks.Except( _changedBlocks ) );
}
if ( Track is ProjectSequenceTrack sequenceTrack )
{
_blocks.AddRange( sequenceTrack.Blocks );
}
}
/// <summary>
/// Merge the current <paramref name="list"/> with blocks from <paramref name="blocks"/>, assuming
/// both are already sorted.
/// </summary>
private void AddChildBlocks( List<ITrackBlock> list, IEnumerable<ITrackBlock> blocks )
{
if ( list.Count == 0 )
{
foreach ( var block in blocks )
{
list.Add( new PropertyBlock<object?>( DefaultSignal, block.TimeRange ) );
}
return;
}
var union = list
.Select( x => x.TimeRange )
.Union( blocks.Select( x => x.TimeRange ) )
.ToArray();
list.Clear();
list.AddRange( union.Select( x => new PropertyBlock<object?>( DefaultSignal, x ) ) );
}
}