Files
sbox-public/game/editor/MovieMaker/Code/Timeline/TimeCursor.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

109 lines
2.7 KiB
C#

using Sandbox.MovieMaker;
namespace Editor.MovieMaker;
public class TimeCursor : GraphicsItem, ISnapSource
{
private readonly bool _snap;
private MovieTime _value;
public Timeline Timeline { get; }
public Color Color { get; }
public float LabelFadeTime { get; set; }
public RealTimeSince ShowLabelTime { get; set; }
private readonly GraphicsItem _timeLabel;
private readonly GraphicsItem _frameLabel;
public MovieTime Value
{
get => _value;
set
{
if ( _value != value )
{
ShowLabelTime = 0f;
}
_value = value;
UpdatePosition();
}
}
public TimeCursor( Timeline timeline, Color color, bool snap )
{
Timeline = timeline;
Color = color;
_snap = snap;
ZIndex = 20_000;
HandlePosition = new Vector2( 0.5f, 0 );
_timeLabel = new TimeLabel( this ) { Position = new Vector2( 8f, 0f ) };
_frameLabel = new TimeLabel( this ) { Position = new Vector2( 8f, Height ), IsFrameLabel = true };
}
protected override void OnPaint()
{
Paint.SetPen( Color.WithAlpha( 0.5f ) );
Paint.DrawLine( new Vector2( 0f, 12f ), new Vector2( 0, Height - 12f ) );
Paint.SetBrushAndPen( Color );
PaintExtensions.PaintBookmarkDown( Width * 0.5f, 12f, 4, 4, 12 );
PaintExtensions.PaintBookmarkUp( Width * 0.5f, Height - 12f, 4, 4, 12 );
}
public void UpdatePosition()
{
PrepareGeometryChange();
var timeline = (Timeline)GraphicsView;
Position = new Vector2( timeline.Session.TimeToPixels( Value ), timeline.VisibleRect.Top + 12f );
Size = new Vector2( 1, timeline.VisibleRect.Height - 24f );
_frameLabel.Position = new Vector2( 8f, Height );
}
public IEnumerable<SnapTarget> GetSnapTargets( MovieTime sourceTime, bool isPrimary ) => _snap ? [_value] : [];
}
file sealed class TimeLabel : GraphicsItem
{
public new TimeCursor Parent { get; }
public bool IsFrameLabel { get; init; }
public TimeLabel( TimeCursor parent )
: base( parent )
{
Parent = parent;
Size = new Vector2( 64f, 20f );
HandlePosition = new Vector2( 0f, 0.5f );
ZIndex = 20_100;
}
protected override void OnPaint()
{
var text = IsFrameLabel
? Parent.Value.GetFrameIndex( Parent.Timeline.Session.FrameRate ).ToString( "0000" )
: Parent.Value.ToString();
var size = Paint.MeasureText( text );
var alpha = !(Parent.LabelFadeTime <= 0f)
? 1f - Math.Clamp( Parent.ShowLabelTime / Parent.LabelFadeTime * 4f - 3f, 0f, 1f )
: 1f;
Paint.SetBrushAndPen( Theme.ControlBackground.WithAlpha( 0.75f * alpha ) );
Paint.DrawRect( new Rect( LocalRect.Left, LocalRect.Top, size.x + 16f, LocalRect.Height ), 3f );
Paint.ClearBrush();
Paint.SetPen( Parent.Color.WithAlpha( alpha ) );
Paint.DrawText( LocalRect.Shrink( 8f, 0f, 0f, 0f ), text, TextFlag.LeftCenter );
}
}