mirror of
https://github.com/Facepunch/sbox-public.git
synced 2026-01-20 12:19:32 -05:00
This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
|
|
namespace Editor.ShaderGraph.Nodes;
|
|
|
|
/// <summary>
|
|
/// Camera position and shit
|
|
/// </summary>
|
|
[Title( "Camera" ), Category( "Variables" ), Icon( "photo_camera" )]
|
|
public sealed class Camera : ShaderNode
|
|
{
|
|
[Output( typeof( Vector3 ) ), Title( "Position" )]
|
|
[Hide]
|
|
public static NodeResult.Func WorldPosition => ( GraphCompiler compiler ) => new( 3, "g_vCameraPositionWs" );
|
|
|
|
[Output( typeof( Vector3 ) )]
|
|
[Hide]
|
|
public static NodeResult.Func Direction => ( GraphCompiler compiler ) => new( 3, "g_vCameraDirWs" );
|
|
|
|
[Output( typeof( float ) )]
|
|
[Hide]
|
|
public static NodeResult.Func NearPlane => ( GraphCompiler compiler ) => new( 1, "g_flNearPlane" );
|
|
|
|
[Output( typeof( float ) )]
|
|
[Hide]
|
|
public static NodeResult.Func FarPlane => ( GraphCompiler compiler ) => new( 1, "g_flFarPlane" );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sample depth texture
|
|
/// </summary>
|
|
[Title( "Depth" ), Category( "Camera" )]
|
|
public sealed class Depth : ShaderNode
|
|
{
|
|
[Input( typeof( Vector2 ) ), Hide]
|
|
public NodeInput UV { get; set; }
|
|
|
|
[Output( typeof( float ) ), Hide]
|
|
public NodeResult.Func Out => ( GraphCompiler compiler ) =>
|
|
{
|
|
var result = UV.IsValid() ? compiler.Result( UV ).Cast( 2 ) :
|
|
compiler.IsVs ? "i.vPositionPs.xy" : "i.vPositionSs.xy";
|
|
|
|
return new NodeResult( 1, $"Depth::Get( {result} )" );
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sample linear depth, which is absolute coordinates away from the camera
|
|
/// </summary>
|
|
[Title( "Linear Depth" ), Category( "Camera" )]
|
|
public sealed class LinearDepth : ShaderNode
|
|
{
|
|
[Input( typeof( Vector2 ) ), Hide]
|
|
public NodeInput UV { get; set; }
|
|
|
|
[Output( typeof( float ) ), Hide]
|
|
public NodeResult.Func Out => ( GraphCompiler compiler ) =>
|
|
{
|
|
var result = UV.IsValid() ? compiler.Result( UV ).Cast( 2 ) :
|
|
compiler.IsVs ? "i.vPositionPs.xy" : "i.vPositionSs.xy";
|
|
|
|
return new NodeResult( 1, $"Depth::GetLinear( {result} )" );
|
|
};
|
|
}
|