Files
sbox-public/game/editor/ShaderGraph/Code/Output.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

115 lines
2.7 KiB
C#

namespace Editor.ShaderGraph;
public class Output : Widget
{
private ErrorListView _errorListView;
public IEnumerable<GraphCompiler.Error> Errors { set { _errorListView.SetItems( value.Cast<object>() ); } }
public Action<BaseNode> OnNodeSelected { get; set; }
public void Clear()
{
_errorListView.Clear();
}
public Output( Widget parent ) : base( parent )
{
Name = "Output";
WindowTitle = "Output";
SetWindowIcon( "notes" );
Layout = Layout.Column();
_errorListView = new( this );
Layout.Add( _errorListView );
}
}
public class ErrorListView : ListView
{
private Output _output;
public ErrorListView( Output parent ) : base( parent )
{
_output = parent;
ItemActivated = ( a ) =>
{
if ( a is not GraphCompiler.Error error )
return;
_output.OnNodeSelected?.Invoke( error.Node );
};
ItemContextMenu = OpenItemContextMenu;
ItemSize = new Vector2( 0, 48 );
ItemSpacing = 0;
Margin = 0;
}
private void OpenItemContextMenu( object item )
{
if ( item is not GraphCompiler.Error error )
return;
var m = new ContextMenu( this );
if ( error.Node != null )
{
var nodeName = DisplayInfo.ForType( error.Node.GetType() ).Name;
m.AddOption( "Go to Error", "arrow_upward", () => _output.OnNodeSelected?.Invoke( error.Node ) );
m.AddOption( "Copy Error", "content_copy", () => EditorUtility.Clipboard.Copy( $"{error.Message}\n{nodeName} #{error.Node.Identifier}" ) );
}
else
{
m.AddOption( "Copy Error", "content_copy", () => EditorUtility.Clipboard.Copy( $"{error.Message}" ) );
}
m.OpenAtCursor();
}
protected override void OnPaint()
{
Paint.ClearPen();
Paint.SetBrush( Theme.WindowBackground );
Paint.DrawRect( LocalRect );
base.OnPaint();
}
protected override void PaintItem( VirtualWidget item )
{
if ( item.Object is not GraphCompiler.Error error )
return;
var color = Theme.Red;
Paint.SetBrush( color.WithAlpha( Paint.HasMouseOver ? 0.1f : 0.03f ) );
Paint.ClearPen();
Paint.DrawRect( item.Rect.Shrink( 0, 1 ) );
Paint.Antialiasing = true;
Paint.SetPen( color.WithAlpha( Paint.HasMouseOver ? 1 : 0.7f ), 3.0f );
Paint.ClearBrush();
var iconRect = item.Rect.Shrink( 12, 0 );
iconRect.Width = 24;
Paint.DrawIcon( iconRect, "error", 24 );
var rect = item.Rect.Shrink( 48, 8, 0, 8 );
Paint.SetPen( Theme.Text.WithAlpha( Paint.HasMouseOver ? 1 : 0.8f ), 3.0f );
Paint.DrawText( rect, error.Message, (error.Node != null ? TextFlag.LeftTop : TextFlag.LeftCenter) | TextFlag.SingleLine );
if ( error.Node != null )
{
var nodeName = DisplayInfo.ForType( error.Node.GetType() ).Name;
Paint.SetPen( Theme.Text.WithAlpha( Paint.HasMouseOver ? 0.5f : 0.4f ), 3.0f );
Paint.DrawText( rect, $"{nodeName}", TextFlag.LeftBottom | TextFlag.SingleLine );
}
}
}