mirror of
https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
42 lines
1004 B
Plaintext
42 lines
1004 B
Plaintext
// THIS FILE IS AUTO-GENERATED
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Layer0
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{
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shader "complex.vfx"
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//---- Ambient Occlusion ----
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g_flAmbientOcclusionDirectDiffuse "0.000"
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g_flAmbientOcclusionDirectSpecular "0.000"
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TextureAmbientOcclusion "materials/default/default_ao.tga"
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//---- Color ----
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g_flModelTintAmount "1.000"
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g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
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TextureColor "materials/default/default_color.tga"
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//---- Fade ----
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g_flFadeExponent "1.000"
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//---- Fog ----
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g_bFogEnabled "1"
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//---- Lighting ----
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g_flDirectionalLightmapMinZ "0.050"
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g_flDirectionalLightmapStrength "1.000"
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//---- Metalness ----
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g_flMetalness "0.000"
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//---- Normal ----
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TextureNormal "materials/default/default_normal.tga"
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//---- Roughness ----
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TextureRoughness "materials/default/default_rough.tga"
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//---- Texture Coordinates ----
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g_nScaleTexCoordUByModelScaleAxis "0"
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g_nScaleTexCoordVByModelScaleAxis "0"
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g_vTexCoordOffset "[0.000 0.000]"
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g_vTexCoordScale "[1.000 1.000]"
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g_vTexCoordScrollSpeed "[0.000 0.000]"
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} |