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sbox-public/game/templates/default.vmat
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

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1004 B
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// THIS FILE IS AUTO-GENERATED
Layer0
{
shader "complex.vfx"
//---- Ambient Occlusion ----
g_flAmbientOcclusionDirectDiffuse "0.000"
g_flAmbientOcclusionDirectSpecular "0.000"
TextureAmbientOcclusion "materials/default/default_ao.tga"
//---- Color ----
g_flModelTintAmount "1.000"
g_vColorTint "[1.000000 1.000000 1.000000 0.000000]"
TextureColor "materials/default/default_color.tga"
//---- Fade ----
g_flFadeExponent "1.000"
//---- Fog ----
g_bFogEnabled "1"
//---- Lighting ----
g_flDirectionalLightmapMinZ "0.050"
g_flDirectionalLightmapStrength "1.000"
//---- Metalness ----
g_flMetalness "0.000"
//---- Normal ----
TextureNormal "materials/default/default_normal.tga"
//---- Roughness ----
TextureRoughness "materials/default/default_rough.tga"
//---- Texture Coordinates ----
g_nScaleTexCoordUByModelScaleAxis "0"
g_nScaleTexCoordVByModelScaleAxis "0"
g_vTexCoordOffset "[0.000 0.000]"
g_vTexCoordScale "[1.000 1.000]"
g_vTexCoordScrollSpeed "[0.000 0.000]"
}