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sbox-public/engine
Lorenz Junglas 08c4ae6d73 Animgraph pose node optimizations (#3646)
* AddPoseOperation skip work when added transform is equal to identity

* SubtractPoseOperation skip work when added transform is equal to identity

* Fast path for BlendUpdateNode when weights are 1

Don't emit expensive pose op just forward the pose with weight 1

* Fast path for Blend2DUpdateNode when weights are 1

Don't emit expensive pose op just forward the pose with weight 1

* Avoid allocation of Actions in MergeDescendants
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