Lorenz Junglas
12affe5ccb
Reduce material creations/allocations ( #3766 )
...
* Make SpriteBatchSceneObject shaders static, so we don't create them per instance
* Avoid per frame shader/material creation in PostProcessing
* Avoid per frame shader/material creation in HudPainter
* Move a few more compute shaders into static members
* Reduce allocations in NormalizeFilename
* Reduce string allocations in Material.FromShader
2026-01-14 08:40:37 +01:00
..
2025-11-24 09:05:18 +00:00
2025-11-29 07:23:29 +00:00
2026-01-05 09:39:33 -05:00
2025-11-27 12:37:51 +00:00
2026-01-10 04:44:12 +00:00
2025-11-24 09:05:18 +00:00
2026-01-12 21:59:15 +01:00
2026-01-12 13:32:00 +00:00
2026-01-07 14:02:06 +00:00
2026-01-07 14:02:06 +00:00
2026-01-12 16:01:53 +00:00
2026-01-11 20:01:31 +00:00
2026-01-07 14:02:06 +00:00
2026-01-05 07:50:31 -08:00
2026-01-14 08:40:37 +01:00
2026-01-13 15:56:24 -08:00
2026-01-08 14:43:34 +00:00
2026-01-06 10:32:44 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-12-22 08:31:55 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2026-01-07 14:02:06 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-12-22 08:31:55 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00