Lorenz Junglas
12affe5ccb
Reduce material creations/allocations ( #3766 )
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* Make SpriteBatchSceneObject shaders static, so we don't create them per instance
* Avoid per frame shader/material creation in PostProcessing
* Avoid per frame shader/material creation in HudPainter
* Move a few more compute shaders into static members
* Reduce allocations in NormalizeFilename
* Reduce string allocations in Material.FromShader
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