Files
sbox-public/engine/Definitions/tools/QtWidgets/QGraphicsView.def
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

56 lines
1.4 KiB
Modula-2

native enum QPainter::RenderHint is Editor.RenderHints;
native enum QGraphicsView::DragMode is Editor.GraphicsView.DragTypes;
native class QGraphicsView as Native.QGraphicsView : QFrame
{
bool isInteractive();
void setInteractive(bool allowed);
void resetTransform();
void rotate(qreal angle);
void scale(qreal sx, qreal sy);
void shear(qreal sh, qreal sv);
void translate(qreal dx, qreal dy);
void centerOn(QPointF xy);
void ensureVisible(QRectF rect, int xmargin, int ymargin);
void fitInView(QRectF rect);
QRectF sceneRect();
void setSceneRect(QRectF rect);
QGraphicsScene scene();
void setScene(QGraphicsScene scene);
ScrollbarMode horizontalScrollBarPolicy();
void setHorizontalScrollBarPolicy( ScrollbarMode m );
ScrollbarMode verticalScrollBarPolicy();
void setVerticalScrollBarPolicy( ScrollbarMode m );
ViewportAnchorType transformationAnchor() const;
void setTransformationAnchor(ViewportAnchorType anchor);
QPointF mapToScene( QPoint pos );
QPoint mapFromScene( QPointF pos );
void setRenderHint(QPainter::RenderHint hint, bool on );
QGraphicsItem itemAt( QPoint pos );
inline void setBackground( QPixmap pixmap )
{
if ( pixmap == nullptr ) return;
this->setBackgroundBrush( QBrush( *pixmap ) );
}
void setDragMode( DragTypes mode );
QRectF rubberBandRect();
}
managed class Editor.GraphicsView : Editor.Widget
{
}