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Remove C++ crashreporter and reimplement in C#, add various session id tags and send payload to our own API
15 lines
521 B
XML
15 lines
521 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<OutputPath>..\..\..\game\bin\managed</OutputPath>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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