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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
namespace Editor.MapEditor.EntityDefinitions;
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/// <summary>
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/// Specifies fog based on a color gradient
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/// </summary>
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[Library( "env_gradient_fog" ), HammerEntity]
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[VisGroup( VisGroup.Lighting ), Global( "gradient_fog" )]
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[EditorSprite( "editor/env_gradient_fog.vmat" ), SimpleHelper( "gradientfog" )]
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[HideProperty( "enable_shadows" )]
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[Title( "Gradient Fog" ), Category( "Fog & Sky" ), Icon( "gradient" )]
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class GradientFogEntity : HammerEntityDefinition
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{
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/// <summary>
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/// Whether the fog is enabled or not.
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/// </summary>
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[Property( "fogenabled" ), Title( "Fog Enabled" )]
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public bool FogEnabled { get; set; } = true;
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/// <summary>
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/// For start distance.
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/// </summary>
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[Property( "fogstart" ), Title( "Fog Start Distance" )]
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public float FogStartDistance { get; set; } = 0.0f;
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/// <summary>
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/// Fog end distance.
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/// </summary>
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[Property( "fogend" ), Title( "Fog End Distance" )]
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public float FogEndDistance { get; set; } = 4000.0f;
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/// <summary>
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/// Fog start height.
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/// </summary>
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[Property( "fogstartheight" ), Title( "Fog Start Height" )]
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public float FogStartHeight { get; set; } = 0.0f;
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/// <summary>
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/// Fog end height.
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/// </summary>
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[Property( "fogendheight" ), Title( "Fog End Height" )]
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public float FogEndHeight { get; set; } = 200.0f;
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/// <summary>
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/// Set the maximum opacity at the base of the gradient fog.
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/// </summary>
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[Property( "fogmaxopacity" ), Title( "Fog Maximum Opacity" )]
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public float FogMaximumOpacity { get; set; } = 0.5f;
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/// <summary>
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/// Set the gradient fog color.
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/// </summary>
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[Property( "fogcolor" ), Title( "Fog Color (R G B)" )]
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[DefaultValue( "255 255 255 255" )]
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public Color FogColor { get; set; }
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/// <summary>
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/// Fog strength.
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/// </summary>
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[Property( "fogstrength" ), Title( "Fog Strength" )]
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public float FogStrength { get; set; } = 1.0f;
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/// <summary>
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/// Exponent for distance falloff.
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/// </summary>
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[Property( "fogfalloffexponent" ), Title( "Distance Falloff Exponent" )]
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public float FogDistanceFalloffExponent { get; set; } = 2.0f;
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/// <summary>
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/// "Exponent for vertical falloff."
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/// </summary>
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[Property( "fogverticalexponent" ), Title( "Vertical Falloff Exponent" )]
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public float FogVerticalFalloffExponent { get; set; } = 1.0f;
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/// <summary>
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/// How much time it takes to fade in new values.
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/// </summary>
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[Property( "fadetime" ), Title( "Fade Time" )]
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public float FogFadeTime { get; set; } = 1.0f;
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}
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