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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace NativeMapDoc;
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[StructLayout( LayoutKind.Sequential )]
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internal struct EnumChildrenStackEntry
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{
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public IntPtr Parent;
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public int CurrentChild;
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}
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[StructLayout( LayoutKind.Sequential )]
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internal struct EnumChildrenPos
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{
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//
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// This is so fucking stupid... But I can't get it to marshal as an unmanaged type otherwise
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//
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public EnumChildrenStackEntry Stack1;
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public EnumChildrenStackEntry Stack2;
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public EnumChildrenStackEntry Stack3;
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public EnumChildrenStackEntry Stack4;
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public EnumChildrenStackEntry Stack5;
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public EnumChildrenStackEntry Stack6;
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public EnumChildrenStackEntry Stack7;
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public EnumChildrenStackEntry Stack8;
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public EnumChildrenStackEntry Stack9;
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public EnumChildrenStackEntry Stack10;
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public EnumChildrenStackEntry Stack11;
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public EnumChildrenStackEntry Stack12;
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public EnumChildrenStackEntry Stack13;
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public EnumChildrenStackEntry Stack14;
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public EnumChildrenStackEntry Stack15;
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public EnumChildrenStackEntry Stack16;
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public EnumChildrenStackEntry Stack17;
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public EnumChildrenStackEntry Stack18;
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public EnumChildrenStackEntry Stack19;
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public EnumChildrenStackEntry Stack20;
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public EnumChildrenStackEntry Stack21;
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public EnumChildrenStackEntry Stack22;
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public EnumChildrenStackEntry Stack23;
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public EnumChildrenStackEntry Stack24;
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public EnumChildrenStackEntry Stack25;
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public EnumChildrenStackEntry Stack26;
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public EnumChildrenStackEntry Stack27;
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public EnumChildrenStackEntry Stack28;
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public EnumChildrenStackEntry Stack29;
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public EnumChildrenStackEntry Stack30;
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public EnumChildrenStackEntry Stack31;
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public EnumChildrenStackEntry Stack32;
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public int Depth;
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public int Order;
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public int Flags;
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}
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