Files
sbox-public/engine/Sandbox.Tools/MapEditor/MapDoc/Internal/EnumChildrenPos.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

55 lines
1.7 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace NativeMapDoc;
[StructLayout( LayoutKind.Sequential )]
internal struct EnumChildrenStackEntry
{
public IntPtr Parent;
public int CurrentChild;
}
[StructLayout( LayoutKind.Sequential )]
internal struct EnumChildrenPos
{
//
// This is so fucking stupid... But I can't get it to marshal as an unmanaged type otherwise
//
public EnumChildrenStackEntry Stack1;
public EnumChildrenStackEntry Stack2;
public EnumChildrenStackEntry Stack3;
public EnumChildrenStackEntry Stack4;
public EnumChildrenStackEntry Stack5;
public EnumChildrenStackEntry Stack6;
public EnumChildrenStackEntry Stack7;
public EnumChildrenStackEntry Stack8;
public EnumChildrenStackEntry Stack9;
public EnumChildrenStackEntry Stack10;
public EnumChildrenStackEntry Stack11;
public EnumChildrenStackEntry Stack12;
public EnumChildrenStackEntry Stack13;
public EnumChildrenStackEntry Stack14;
public EnumChildrenStackEntry Stack15;
public EnumChildrenStackEntry Stack16;
public EnumChildrenStackEntry Stack17;
public EnumChildrenStackEntry Stack18;
public EnumChildrenStackEntry Stack19;
public EnumChildrenStackEntry Stack20;
public EnumChildrenStackEntry Stack21;
public EnumChildrenStackEntry Stack22;
public EnumChildrenStackEntry Stack23;
public EnumChildrenStackEntry Stack24;
public EnumChildrenStackEntry Stack25;
public EnumChildrenStackEntry Stack26;
public EnumChildrenStackEntry Stack27;
public EnumChildrenStackEntry Stack28;
public EnumChildrenStackEntry Stack29;
public EnumChildrenStackEntry Stack30;
public EnumChildrenStackEntry Stack31;
public EnumChildrenStackEntry Stack32;
public int Depth;
public int Order;
public int Flags;
}