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* GameInstance.Load throws if it's not a game package * Upgrade this teeny loading error toast to a big fat message box * MapModal verifies the ParentPackage is a game, fallback to sandbox if not * Include ident in exception message * Prevent trying to update asset tags before it's been initialised on managed, and creating bullshit publish settings. It'll get run later anyway. * Don't automatically set an asset's ParentPackage to the project ident if the two idents are the same * Pretty sure all project types want a settings ProjectPage? * fmt, spelling, throw a little later