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mirror of https://github.com/Facepunch/sbox-public.git synced 2026-08-02 00:38:31 -04:00
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2404e8aab65bb47c19f0ea07d9625377e6606043
sbox-public/engine/Sandbox.Engine/Scene
History
Layla e1c5d2ce8a Editor hide gameobjects (#4582)
2026-04-21 11:19:35 +01:00
..
Components
Editor hide gameobjects (#4582)
2026-04-21 11:19:35 +01:00
Events
add IScenePhysicsEvents.OnFellAsleep (#4243)
2026-03-06 08:41:44 +00:00
GameObject
Editor hide gameobjects (#4582)
2026-04-21 11:19:35 +01:00
GameObjectSystem
handle enums explicitly (#4369)
2026-03-23 09:13:18 +00:00
GameObjectSystems
All of these SceneCustomObjects should be safe to run on non-main thread
2026-04-18 09:22:18 +01:00
Networking
Engine Overlays are still drawn properly when in a loading state
2026-04-08 18:07:49 +01:00
Scene
IgnoreSingleObject will check both rigidbody and collider gameobjects to cover both cases (#4466)
2026-04-07 11:47:54 +01:00
DamageInfo.cs
Open source release
2025-11-24 09:05:18 +00:00
SceneUtility.cs
No gravity when rendering icons
2026-03-24 16:29:32 +00:00
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