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https://github.com/Facepunch/sbox-public.git
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77 lines
1.7 KiB
C#
77 lines
1.7 KiB
C#
using Sandbox;
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/// <summary>
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/// Hidden class. addon code should only ever access MorphCollection.
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/// </summary>
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internal sealed class SceneObjectMorphCollection( SceneModel sceneObject ) : MorphCollection
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{
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const float FadeTime = 0.05f;
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public override void ResetAll()
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{
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ResetAll( FadeTime );
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}
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public override void ResetAll( float fadeTime )
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{
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sceneObject.animNative.SBox_ClearFlexOverride( fadeTime );
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}
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public override void Reset( int i )
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{
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Reset( i, FadeTime );
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}
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public override void Reset( string name )
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{
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Reset( name, FadeTime );
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}
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public override void Reset( int i, float fadeTime )
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{
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sceneObject.animNative.SBox_ClearFlexOverride( i, fadeTime );
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}
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public override void Reset( string name, float fadeTime )
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{
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sceneObject.animNative.SBox_ClearFlexOverride( name, fadeTime );
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}
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public override void Set( int i, float weight )
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{
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Set( i, weight, FadeTime );
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}
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public override void Set( string name, float weight )
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{
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Set( name, weight, FadeTime );
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}
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public override void Set( int i, float weight, float fadeTime )
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{
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sceneObject.animNative.SBox_SetFlexOverride( i, MathF.Max( 0.0f, weight ), fadeTime );
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}
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public override void Set( string name, float weight, float fadeTime )
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{
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sceneObject.animNative.SBox_SetFlexOverride( name, MathF.Max( 0.0f, weight ), fadeTime );
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}
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public override float Get( int i )
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{
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return sceneObject.animNative.SBox_GetFlexOverride( i );
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}
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public override float Get( string name )
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{
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return sceneObject.animNative.SBox_GetFlexOverride( name );
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}
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public override string GetName( int index )
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{
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return sceneObject.Model.GetMorphName( index );
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}
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public override int Count => sceneObject.Model.MorphCount;
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}
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