Files
sbox-public/engine/Sandbox.Engine/Systems/UI/Render/PanelRenderer.Background.cs
Antoine Pilote a582fd6f7a UI Batching (#4372)
New UI rendering that groups multiple panels to be grouped into a single draw call when possible.

New custom rendering API for custom panels using `Panel.Draw.XX` to emit drawing commands.
2026-04-14 16:06:41 -07:00

41 lines
1.1 KiB
C#

using Sandbox.Rendering;
namespace Sandbox.UI;
partial class PanelRenderer
{
private void AddBackgroundDescriptor( Panel panel, ref RenderState state, RenderLayer target )
{
if ( panel.HasBackground && panel.ComputedStyle is { } style )
{
panel.BackgroundBlendMode = ParseBlendMode( style.BackgroundBlendMode );
var opacity = state.RenderOpacity;
var desc = CreateBoxDescriptor( panel, style, opacity );
desc.BackgroundBlendMode = panel.BackgroundBlendMode;
var texture = style.BackgroundImage;
if ( texture is not null && texture != Texture.Invalid )
{
desc.BackgroundImage = texture;
desc.BackgroundRect = ImageRect.Calculate( new ImageRect.Input
{
ScaleToScreen = panel.ScaleToScreen,
Image = texture,
PanelRect = panel.Box.Rect,
DefaultSize = Length.Auto,
ImagePositionX = style.BackgroundPositionX,
ImagePositionY = style.BackgroundPositionY,
ImageSizeX = style.BackgroundSizeX,
ImageSizeY = style.BackgroundSizeY,
} ).Rect;
if ( texture.IsDirty )
texture.IsDirty = false;
}
target.Boxes.Add( desc );
}
}
}