Files
sbox-public/engine/Sandbox.Test/data/Bind.razor.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

44 lines
1.7 KiB
C#

#pragma checksum ".\Bind.razor" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "f67ecaecec8af8c164e7ab338f5fe73f8f8068c1"
// <auto-generated/>
#pragma warning disable 1591
#pragma warning disable 0162
namespace TestComponents
{
#line hidden
#line 1 ".\Bind.razor"
using Sandbox.UI;
public partial class Bind : global::Sandbox.UI.Panel
{
// Make sure everyone knows that we have a render tree
// (this is an optimization so we have a quick and definite way to check)
protected override string GetRenderTreeChecksum() => "f67ecaecec8af8c164e7ab338f5fe73f8f8068c1";
#pragma warning disable 1998
protected override void BuildRenderTree(Microsoft.AspNetCore.Components.Rendering.RenderTreeBuilder __builder)
{
__builder.AddLocation( ".\\Bind.razor", 4, 0 );
__builder.OpenElement( 0, "div", null );
{
__builder.AddLocation( ".\\Bind.razor", 5, 4 );
#line 5 ".\Bind.razor"
__builder.OpenElement<Panel>( 1 , null );
{
#line 5 ".\Bind.razor"
__builder.AddReferenceCapture( 2, TargetPanel, ( _v ) => { TargetPanel = _v; });
#line 5 ".\Bind.razor"
__builder.AddBind( 3, "ElementName", () => PanelName, ( v ) => PanelName = v );
}
__builder.CloseElement();
}
__builder.CloseElement();
}
#pragma warning restore 1998
#line 9 ".\Bind.razor"
public Panel TargetPanel{ get; set; }
public string PanelName { get; set; } = "Poops";
}
}
#pragma warning restore 0162
#pragma warning restore 1591