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3ae080cde91b558ff0199420369ef6f2b268c915
sbox-public
/
engine
/
Sandbox.Engine
/
Scene
/
Components
/
PostProcessing
History
Lorenz Junglas
3ae080cde9
Avoid some allocations when creating and iterating command lists
...
Removed string allocs but also some iterator allocs
2026-02-23 17:52:46 +01:00
..
Effects
Fix GTAO depth dispatch size and add missing UAV barriers (
#4027
)
2026-02-11 11:13:41 +01:00
BasePostProcess.cs
BlitMode.WithBackbuffer actually respects WithMips setting (
#4096
)
2026-02-19 21:43:39 +01:00
PostProcess.cs
Open source release
2025-11-24 09:05:18 +00:00
PostProcessContext.cs
Open source release
2025-11-24 09:05:18 +00:00
PostProcessLayers.cs
Avoid some allocations when creating and iterating command lists
2026-02-23 17:52:46 +01:00
PostProcessSystem.cs
Add dedicated server check to fix NRE in ScreenSpaceReflections -- can't see how we can use Component.DontExecuteOnServer here
2026-02-22 18:41:21 +00:00
PostProcessVolume.cs
Categorize uncategorized base components
2025-12-05 11:41:48 +00:00