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* PolygonMesh.Rebuild: Precompute face normals once * PlygonMesh.Rebuild: Avoid allocations when computing face normals * PlygonMesh.Rebuild: Preallocate collections * PolygonMesh.Rebuild: Cache some math ops * PolygonMesh: Get all handle types of the heap by making them structs * PolygonMesh: Get Rid of IHandle avoids boxing in a bunch of places