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Hammer lights default to DirectLight=Baked (lighting burned into the lightmap) + CastShadows=Yes.
2388933716 started reading that pair as "baked AND give it a realtime shadow map", so every light in every lightmapped map got one.
Now baked mean baked again and no real-time shadow map will be allocated for hammer lights with default settings.
Fixes https://github.com/Facepunch/sbox-public/issues/11551