Files
sbox-public/engine/Sandbox.Engine/Systems/UI/Panel/Panel.Render.cs
Garry Newman 675f55005e Pause menu 3 (#3663)
* Add TextureFlags
* Add TextureFlags.PremultipliedAlpha in text block and webpanel textures
* Add BlendMode.PremultipliedAlpha
* Add panel to PauseModal
2025-12-23 15:11:25 +00:00

284 lines
8.6 KiB
C#

using Sandbox.Rendering;
namespace Sandbox.UI;
public partial class Panel
{
bool backgroundRenderDirty = true;
RenderAttributes bgAttribs;
BlendMode bgBlendMode;
internal virtual void DrawBackground( PanelRenderer renderer, ref RenderState state )
{
if ( HasBackdropFilter )
{
renderer.DrawBackdropFilters( this, state );
}
if ( backgroundRenderDirty )
{
UpdateBackgroundData();
backgroundRenderDirty = false;
}
if ( HasBackground )
{
// Texture has just loaded, rect needs to be recalculated
{
var texture = ComputedStyle.BackgroundImage;
if ( texture is not null && texture.IsDirty )
{
var imageCalc = ImageRect.Calculate( new ImageRect.Input
{
ScaleToScreen = ScaleToScreen,
Image = texture,
PanelRect = Box.Rect,
DefaultSize = Length.Auto,
ImagePositionX = ComputedStyle.BackgroundPositionX,
ImagePositionY = ComputedStyle.BackgroundPositionY,
ImageSizeX = ComputedStyle.BackgroundSizeX,
ImageSizeY = ComputedStyle.BackgroundSizeY,
} );
bgAttribs.Set( "BgPos", imageCalc.Rect );
texture.IsDirty = false;
}
}
var color = ComputedStyle.BackgroundColor.Value;
var opacity = Opacity * state.RenderOpacity;
color.a *= opacity;
// parameters inflienced by opacity !
{
bgAttribs.Set( "BorderColorL", ComputedStyle.BorderLeftColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderColorT", ComputedStyle.BorderTopColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderColorR", ComputedStyle.BorderRightColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderColorB", ComputedStyle.BorderBottomColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderImageTint", ComputedStyle.BorderImageTint.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BgTint", ComputedStyle.BackgroundTint.Value.WithAlphaMultiplied( opacity ) );
}
var rect = Box.Rect;
{
bgAttribs.Set( "BoxPosition", new Vector2( rect.Left, rect.Top ) );
bgAttribs.Set( "BoxSize", new Vector2( rect.Width, rect.Height ) );
}
if ( bgBlendMode == BlendMode.Normal || ComputedStyle.BackgroundImage == null )
{
BlendMode bm = bgBlendMode;
if ( bm == BlendMode.Normal && (ComputedStyle.BackgroundImage?.Flags.Contains( TextureFlags.PremultipliedAlpha ) ?? false) )
bm = BlendMode.PremultipliedAlpha;
bgAttribs.SetComboEnum( "D_BLENDMODE", bm );
bgAttribs.Set( "Texture", ComputedStyle.BackgroundImage );
Graphics.DrawQuad( rect, Material.UI.Box, color, bgAttribs );
}
else
{
// Draw background color
bgAttribs.SetComboEnum( "D_BLENDMODE", renderer.OverrideBlendMode );
bgAttribs.Set( "Texture", Texture.Invalid );
Graphics.DrawQuad( rect, Material.UI.Box, color, bgAttribs );
// Draw background image with specified background-blend-mode
bgAttribs.SetComboEnum( "D_BLENDMODE", bgBlendMode );
bgAttribs.Set( "Texture", ComputedStyle.BackgroundImage );
Graphics.DrawQuad( rect, Material.UI.Box, color, bgAttribs );
}
}
DrawBackground( ref state );
}
void UpdateBackgroundData()
{
bgBlendMode = ParseBlendMode( ComputedStyle?.BackgroundBlendMode );
var style = ComputedStyle;
if ( style is null ) return;
bgAttribs ??= new RenderAttributes();
var rect = Box.Rect;
var opacity = Opacity * 1;
var color = style.BackgroundColor.Value;
color.a *= opacity;
var size = (rect.Width + rect.Height) * 0.5f;
var borderSize = new Vector4(
style.BorderLeftWidth.Value.GetPixels( size ),
style.BorderTopWidth.Value.GetPixels( size ),
style.BorderRightWidth.Value.GetPixels( size ),
style.BorderBottomWidth.Value.GetPixels( size )
);
var borderRadius = new Vector4(
style.BorderBottomRightRadius.Value.GetPixels( size ),
style.BorderTopRightRadius.Value.GetPixels( size ),
style.BorderBottomLeftRadius.Value.GetPixels( size ),
style.BorderTopLeftRadius.Value.GetPixels( size )
);
bgAttribs.Set( "BorderRadius", borderRadius );
if ( borderSize.x == 0 && borderSize.y == 0 && borderSize.z == 0 && borderSize.w == 0 )
{
bgAttribs.Set( "HasBorder", 0 );
}
else
{
bgAttribs.Set( "HasBorder", 1 );
bgAttribs.Set( "BorderSize", borderSize );
bgAttribs.Set( "BorderColorL", style.BorderLeftColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderColorT", style.BorderTopColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderColorR", style.BorderRightColor.Value.WithAlphaMultiplied( opacity ) );
bgAttribs.Set( "BorderColorB", style.BorderBottomColor.Value.WithAlphaMultiplied( opacity ) );
}
// We have a border image
if ( style.BorderImageSource != null )
{
bgAttribs.Set( "BorderImageTexture", style.BorderImageSource );
bgAttribs.Set( "BorderImageSlice", new Vector4(
style.BorderImageWidthLeft.Value.GetPixels( size ),
style.BorderImageWidthTop.Value.GetPixels( size ),
style.BorderImageWidthRight.Value.GetPixels( size ),
style.BorderImageWidthBottom.Value.GetPixels( size ) )
);
bgAttribs.SetCombo( "D_BORDER_IMAGE", (byte)(style.BorderImageRepeat == BorderImageRepeat.Stretch ? 2 : 1) );
bgAttribs.Set( "HasBorderImageFill", (byte)(style.BorderImageFill == BorderImageFill.Filled ? 1 : 0) );
bgAttribs.Set( "BorderImageTint", style.BorderImageTint.Value.WithAlphaMultiplied( opacity ) );
}
else
{
bgAttribs.SetCombo( "D_BORDER_IMAGE", 0 );
}
var texture = style.BackgroundImage;
var backgroundRepeat = style.BackgroundRepeat ?? BackgroundRepeat.Repeat;
if ( texture is not null && texture != Texture.Invalid )
{
var imageRectInput = new ImageRect.Input
{
ScaleToScreen = ScaleToScreen,
Image = texture,
PanelRect = rect,
DefaultSize = Length.Auto,
ImagePositionX = style.BackgroundPositionX,
ImagePositionY = style.BackgroundPositionY,
ImageSizeX = style.BackgroundSizeX,
ImageSizeY = style.BackgroundSizeY,
};
var imageCalc = ImageRect.Calculate( imageRectInput );
bgAttribs.Set( "Texture", texture );
bgAttribs.Set( "BgPos", imageCalc.Rect );
bgAttribs.Set( "BgAngle", style.BackgroundAngle.Value.GetPixels( 1.0f ) );
bgAttribs.Set( "BgRepeat", (int)backgroundRepeat );
bgAttribs.SetCombo( "D_BACKGROUND_IMAGE", 1 );
bgAttribs.Set( "BgTint", style.BackgroundTint.Value.WithAlphaMultiplied( opacity ) );
}
else
{
bgAttribs.SetCombo( "D_BACKGROUND_IMAGE", 0 );
}
var filter = (style?.ImageRendering ?? ImageRendering.Anisotropic) switch
{
ImageRendering.Point => FilterMode.Point,
ImageRendering.Bilinear => FilterMode.Bilinear,
ImageRendering.Trilinear => FilterMode.Trilinear,
_ => FilterMode.Anisotropic
};
var sampler = backgroundRepeat switch
{
BackgroundRepeat.RepeatX => new SamplerState { AddressModeV = TextureAddressMode.Clamp, Filter = filter },
BackgroundRepeat.RepeatY => new SamplerState { AddressModeU = TextureAddressMode.Clamp, Filter = filter },
BackgroundRepeat.Clamp => new SamplerState
{
AddressModeU = TextureAddressMode.Clamp,
AddressModeV = TextureAddressMode.Clamp,
Filter = filter
},
_ => new SamplerState { Filter = filter }
};
bgAttribs.Set( "SamplerIndex", SamplerState.GetBindlessIndex( sampler ) );
bgAttribs.Set( "ClampSamplerIndex", SamplerState.GetBindlessIndex( new SamplerState
{
AddressModeU = TextureAddressMode.Clamp,
AddressModeV = TextureAddressMode.Clamp,
Filter = filter
} ) );
bgAttribs.SetComboEnum( "D_BLENDMODE", bgBlendMode );
}
private BlendMode ParseBlendMode( string blendModeStr )
{
var blendMode = blendModeStr switch
{
"lighten" => BlendMode.Lighten,
"multiply" => BlendMode.Multiply,
_ => BlendMode.Normal,
};
return blendMode;
}
internal virtual void DrawContent( PanelRenderer renderer, ref RenderState state )
{
DrawContent( ref state );
}
/// <summary>
/// Called when <see cref="HasContent"/> is set to <see langword="true"/> to custom draw the panels content.
/// </summary>
public virtual void DrawContent( ref RenderState state )
{
// nothing by default
}
/// <summary>
/// Called to draw the panels background.
/// </summary>
public virtual void DrawBackground( ref RenderState state )
{
// nothing by default
}
internal void RenderChildren( PanelRenderer render, ref RenderState state )
{
using var _ = render.Clip( this );
if ( _renderChildrenDirty )
{
_renderChildren.Sort( ( x, y ) => x.GetRenderOrderIndex() - y.GetRenderOrderIndex() );
_renderChildrenDirty = false;
}
// Render Children
{
for ( int i = 0; i < _renderChildren.Count; i++ )
{
render.Render( _renderChildren[i], state );
}
}
}
}