mirror of
https://github.com/Facepunch/sbox-public.git
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* Stop generating solutions via -test flag add -generatesolution * Add TestAppSystem remove Application.InitUnitTest Avoids some hacks and also makes sure our tests are as close to a real AppSystem as possible. * Add shutdown unit test shuts down an re-inits the engine * Properly dispose native resources hold by managed during shutdown Should fix a bunch of crashes * Fix filesystem and networking tests * StandaloneTest does proper Game Close * Make sure package tests clean up properly * Make sure menu scene and resources are released on shutdown * Report leaked scenes on shutdown * Ensure DestroyImmediate is not used on scenes * Fix unmounting in unit tests not clearing native refs * Force destroy native resource on ResourceLib Clear
77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
namespace Sandbox
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{
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public partial class Material
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{
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/// <summary>
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/// Static materials for UI rendering purposes.
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/// </summary>
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public static class UI
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{
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/// <summary>
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/// As basic 2D drawing material. Supports Texture and vertex color.
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/// </summary>
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public static Material Basic { get; internal set; }
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/// <summary>
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/// CSS Box rendering
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/// </summary>
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public static Material Box { get; internal set; }
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/// <summary>
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/// CSS Box Shadow rendering
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/// </summary>
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internal static Material BoxShadow { get; set; }
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/// <summary>
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/// CSS Text Rendering
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/// </summary>
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internal static Material Text { get; set; }
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internal static Material BackdropFilter { get; set; }
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internal static Material Filter { get; set; }
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/// <summary>
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/// For filter: border-wrap( ... );
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/// </summary>
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internal static Material BorderWrap { get; set; }
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/// <summary>
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/// For filter: drop-shadow( ... );
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/// </summary>
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internal static Material DropShadow { get; set; }
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internal static void InitStatic()
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{
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Basic = FromShader( "shaders/ui_basic.shader" );
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Box = FromShader( "shaders/ui_cssbox.shader" );
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BoxShadow = FromShader( "shaders/ui_cssshadow.shader" );
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Text = FromShader( "shaders/ui_text.shader" );
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BackdropFilter = FromShader( "shaders/ui_backdropfilter.shader" );
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Filter = FromShader( "shaders/ui_filter.shader" );
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DropShadow = FromShader( "shaders/ui_dropshadow.shader" );
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BorderWrap = FromShader( "shaders/ui_borderwrap.shader" );
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}
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internal static void DisposeStatic()
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{
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Basic?.Dispose();
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Basic = null;
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Box?.Dispose();
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Box = null;
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BoxShadow?.Dispose();
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BoxShadow = null;
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Text?.Dispose();
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Text = null;
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BackdropFilter?.Dispose();
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BackdropFilter = null;
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Filter?.Dispose();
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Filter = null;
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DropShadow?.Dispose();
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DropShadow = null;
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BorderWrap?.Dispose();
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BorderWrap = null;
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}
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}
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}
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}
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