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* Stop generating solutions via -test flag add -generatesolution * Add TestAppSystem remove Application.InitUnitTest Avoids some hacks and also makes sure our tests are as close to a real AppSystem as possible. * Add shutdown unit test shuts down an re-inits the engine * Properly dispose native resources hold by managed during shutdown Should fix a bunch of crashes * Fix filesystem and networking tests * StandaloneTest does proper Game Close * Make sure package tests clean up properly * Make sure menu scene and resources are released on shutdown * Report leaked scenes on shutdown * Ensure DestroyImmediate is not used on scenes * Fix unmounting in unit tests not clearing native refs * Force destroy native resource on ResourceLib Clear
23 lines
528 B
C#
23 lines
528 B
C#
using Sandbox.Engine;
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namespace Sandbox.Network;
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internal partial class NetworkSystem
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{
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internal GameNetworkSystem GameSystem { get; set; }
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public void InitializeGameSystem()
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{
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// If we are unit testing we dont want to do any of this for now, this only works with a gamepackage loaded
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if ( IGameInstanceDll.Current is null || Application.IsUnitTest )
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return;
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GameSystem = IGameInstanceDll.Current.CreateGameNetworking( this );
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GameSystem?.OnInitialize();
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if ( GameSystem is null )
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Disconnect();
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}
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}
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