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sbox-public/engine/Sandbox.Engine/Systems/Chat
Matt Stevens ceaf03d2a7 Connection name fixes (#4950)
* Servers get the player's name through handshake again, clients resolve using Steam
* Connection.Name formalized and no longer a mismatch of virtual overrides
* Connection.DisplayName now filters text using Steam settings
* Local instances set random name outside of networking code
* Used Connection.Name instead of Connection.DisplayName where it makes sense throughout the engine
* Join / leave messages are pushed to chat at a platform level
* Removed some overly verbose connection logs
2026-05-28 14:39:37 +00:00
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2026-05-28 14:39:37 +00:00