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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
59 lines
2.3 KiB
Modula-2
59 lines
2.3 KiB
Modula-2
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native class CRenderAttributes as NativeEngine.CRenderAttributes
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{
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void DeleteThis(); [delete]
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static CRenderAttributes Create(); [new]
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void SetFloatValue( StringToken nTokenID, float flValue );
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float GetFloatValue( StringToken nTokenID, float flDefaultValue );
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void DeleteFloatValue( StringToken nTokenID );
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void SetVector2DValue( StringToken nTokenID, Vector2 vValue );
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Vector2 GetVector2DValue( StringToken nTokenID, Vector2 vDefaultValue );
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void DeleteVector2DValue( StringToken nTokenID );
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void SetVectorValue( StringToken nTokenID, Vector3 vValue );
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Vector3 GetVectorValue( StringToken nTokenID, Vector3 vDefaultValue );
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void DeleteVectorValue( StringToken nTokenID );
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void SetVector4DValue( StringToken nTokenID, Vector4 vValue );
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Vector4 GetVector4DValue( StringToken nTokenID, Vector4 vDefaultValue );
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void DeleteVector4DValue( StringToken nTokenID );
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void SetVMatrixValue( StringToken nTokenID, Matrix value );
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Matrix GetVMatrixValue( StringToken nTokenID, Matrix vDefaultValue );
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void DeleteVMatrixValue( StringToken nTokenID );
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void SetStringValue( StringToken nTokenID, string str );
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void DeleteStringValue( StringToken nTokenID );
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void SetIntValue( StringToken nTokenID, int nValue );
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int GetIntValue( StringToken nTokenID, int nDefaultValue );
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void DeleteIntValue( StringToken nTokenID );
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void SetComboValue( StringToken nTokenID, byte nValue );
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byte GetComboValue( StringToken nTokenID, byte nValue );
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void DeleteComboValue( StringToken nTokenID );
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void SetBoolValue( StringToken nTokenID, bool bValue );
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bool GetBoolValue( StringToken nTokenID, bool bValue );
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void DeleteBoolValue( StringToken nTokenID );
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void SetTextureValue( StringToken nTokenID, ITexture txtr, int nSingleMipLevelToBind );
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ITexture GetTextureValue( StringToken nTokenID, ITexture defaultTxtr );
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void DeleteTextureValue( StringToken nTokenID );
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void SetSamplerValue( StringToken nTokenID, CSamplerStateDesc samplerDesc );
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void SetBufferValue( StringToken nTokenID, RenderBufferHandle_t hRenderBuffer );
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void SetPtrValue( StringToken nTokenID, void* ptr );
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void DeletePtrValue( StringToken nTokenID );
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void SetIntVector4DValue( StringToken nTokenID, int x, int y, int z, int w );
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void MergeToPtr( CRenderAttributes attrList );
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bool IsEmpty();
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void Clear( bool freeMemory, bool resetParent );
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} |