Files
sbox-public/engine/Definitions/common/Render/CRenderAttributes.def
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

59 lines
2.3 KiB
Modula-2

native class CRenderAttributes as NativeEngine.CRenderAttributes
{
void DeleteThis(); [delete]
static CRenderAttributes Create(); [new]
void SetFloatValue( StringToken nTokenID, float flValue );
float GetFloatValue( StringToken nTokenID, float flDefaultValue );
void DeleteFloatValue( StringToken nTokenID );
void SetVector2DValue( StringToken nTokenID, Vector2 vValue );
Vector2 GetVector2DValue( StringToken nTokenID, Vector2 vDefaultValue );
void DeleteVector2DValue( StringToken nTokenID );
void SetVectorValue( StringToken nTokenID, Vector3 vValue );
Vector3 GetVectorValue( StringToken nTokenID, Vector3 vDefaultValue );
void DeleteVectorValue( StringToken nTokenID );
void SetVector4DValue( StringToken nTokenID, Vector4 vValue );
Vector4 GetVector4DValue( StringToken nTokenID, Vector4 vDefaultValue );
void DeleteVector4DValue( StringToken nTokenID );
void SetVMatrixValue( StringToken nTokenID, Matrix value );
Matrix GetVMatrixValue( StringToken nTokenID, Matrix vDefaultValue );
void DeleteVMatrixValue( StringToken nTokenID );
void SetStringValue( StringToken nTokenID, string str );
void DeleteStringValue( StringToken nTokenID );
void SetIntValue( StringToken nTokenID, int nValue );
int GetIntValue( StringToken nTokenID, int nDefaultValue );
void DeleteIntValue( StringToken nTokenID );
void SetComboValue( StringToken nTokenID, byte nValue );
byte GetComboValue( StringToken nTokenID, byte nValue );
void DeleteComboValue( StringToken nTokenID );
void SetBoolValue( StringToken nTokenID, bool bValue );
bool GetBoolValue( StringToken nTokenID, bool bValue );
void DeleteBoolValue( StringToken nTokenID );
void SetTextureValue( StringToken nTokenID, ITexture txtr, int nSingleMipLevelToBind );
ITexture GetTextureValue( StringToken nTokenID, ITexture defaultTxtr );
void DeleteTextureValue( StringToken nTokenID );
void SetSamplerValue( StringToken nTokenID, CSamplerStateDesc samplerDesc );
void SetBufferValue( StringToken nTokenID, RenderBufferHandle_t hRenderBuffer );
void SetPtrValue( StringToken nTokenID, void* ptr );
void DeletePtrValue( StringToken nTokenID );
void SetIntVector4DValue( StringToken nTokenID, int x, int y, int z, int w );
void MergeToPtr( CRenderAttributes attrList );
bool IsEmpty();
void Clear( bool freeMemory, bool resetParent );
}