Files
sbox-public/engine/Definitions/common/SceneSystem/CSceneLightObject.def
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

80 lines
1.9 KiB
Modula-2

native enum LightSourceShape_t is NativeEngine.LightSourceShape_t;
[Handle:Sandbox.SceneLight]
native class CSceneLightObject as NativeEngine.CSceneLightObject : CSceneObject
{
void SetWorldPosition( Vector3 pos );
Vector3 GetWorldPosition();
void SetWorldDirection( Rotation dir );
Vector3 GetWorldDirection();
void SetColor( Vector3 color );
void SetBounceColor( Vector3 color );
Vector3 GetColor();
void SetRadius( float radius );
float GetRadius();
void SetTheta( float f );
float GetTheta();
void SetPhi( float f );
float GetPhi();
void SetFallOff( float f );
float GetFallOff();
int GetShadowTextureResolution();
void SetShadowTextureResolution( int v );
bool GetShadows();
void SetShadows( bool v );
void SetConstantAttn(float f);
float GetConstantAttn();
void SetLinearAttn( float f );
float GetLinearAttn();
void SetQuadraticAttn( float f );
float GetQuadraticAttn();
void SetLightCookie( ITexture f );
ITexture GetLightCookie();
int GetShadowCascades();
void SetShadowCascades( int v );
float GetCascadeDistanceScale();
void SetCascadeDistanceScale( float dist );
float GetFogContributionStength();
void SetFogContributionStength( float v );
int GetFogLightingMode();
void SetFogLightingMode( int v );
void SetBakeLightIndex( int v );
void SetBakeLightIndexScale( float v );
void SetUsesIndexedBakedLighting( bool v );
void SetRenderDiffuse( bool v );
void SetRenderSpecular( bool v );
void SetRenderTransmissive( bool v );
void SetLightSourceSize0( float v );
void SetLightSourceSize1( float v );
void SetShadowTextureWidth( int v );
void SetShadowTextureHeight( int v );
int GetShadowTextureWidth();
int GetShadowTextureHeight();
uint GetLightFlags();
void SetLightFlags( uint flags );
LightSourceShape_t GetLightShape();
void SetLightShape( LightSourceShape_t shape );
void SetLightSourceDim0( float v );
void SetLightSourceDim1( float v );
}