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https://github.com/Facepunch/sbox-public.git
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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
55 lines
1.8 KiB
Modula-2
55 lines
1.8 KiB
Modula-2
#include "scenesystem/iscenelayer.h"
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native enum ELayerFlags as Sandbox.Rendering.LayerFlags
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native enum ELayerEnum as Sandbox.SceneLayerType
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native pointer HSceneViewRenderTarget as Sandbox.Rendering.SceneViewRenderTargetHandle
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native enum SceneLayerMSAAMode_t is NativeEngine.SceneLayerMSAAMode_t
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native class ISceneLayer as NativeEngine.ISceneLayer
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{
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void SetObjectMatchID( StringToken nTok );
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void AddObjectFlagsRequiredMask( ESceneObjectFlags nRequiredFlags );
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void AddObjectFlagsExcludedMask( ESceneObjectFlags nExcludedFlags );
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void RemoveObjectFlagsRequiredMask( ESceneObjectFlags nRequiredFlags );
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void RemoveObjectFlagsExcludedMask( ESceneObjectFlags nExcludedFlags );
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ESceneObjectFlags GetObjectFlagsRequiredMask() const;
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ESceneObjectFlags GetObjectFlagsExcludedMask() const;
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string GetDebugName();
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ELayerFlags m_nLayerFlags;
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SceneLayerType LayerEnum;
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RenderViewport m_viewport;
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int m_nClearFlags;
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inline CRenderAttributes GetRenderAttributesPtr()
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{
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return &self->m_Attrs;
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}
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void SetAttr( StringToken nTokenID, HSceneViewRenderTarget hRenderTarget, SceneLayerMSAAMode_t msaa, uint flags );
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void SetBoundingVolumeSizeCullThresholdInPercent( float flSizeCullThreshold );
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void SetClearColor( Vector4 vecColor, int nRenderTargetIndex );
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ITexture GetTextureValue( StringToken nTokenID, ITexture nDefaultValue );
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ITexture GetTextureValue( StringToken nTokenID );
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inline ITexture GetColorTarget()
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{
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return this->GetRenderTargetDesc().m_pColorTargets[0];
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}
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inline ITexture GetDepthTarget()
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{
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return this->GetRenderTargetDesc().m_hDepthTarget;
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}
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inline void SetOutput( HSceneViewRenderTarget hColor, HSceneViewRenderTarget hDepth )
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{
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this->m_RenderTargetOutputs.Init( hColor, hDepth );
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}
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} |