Files
sbox-public/engine/Sandbox.System/SerializedObject/SerializedArray.cs
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

167 lines
3.9 KiB
C#

namespace Sandbox;
internal class SerializedArray : SerializedCollection
{
internal Array array;
public override void SetTargetObject( object obj, SerializedProperty property )
{
base.SetTargetObject( obj, property );
array = obj as Array;
ArgumentNullException.ThrowIfNull( array );
}
protected override void PrepareEnumerator()
{
if ( PropertyList is not null && PropertyList.Count == array.Length )
return;
PropertyList = new List<SerializedProperty>();
for ( int i = 0; i < array.Length; i++ )
PropertyList.Add( new SerializedArrayProperty( this, i ) );
}
public override bool Remove( SerializedProperty property )
{
var index = PropertyList.IndexOf( property );
if ( index == -1 )
return false;
return RemoveAt( index );
}
public override bool RemoveAt( object index )
{
var idx = Convert.ToInt32( index );
if ( idx < 0 ) return false;
if ( idx >= array.Length ) return false;
var newArray = Array.CreateInstance( array.GetType().GetElementType(), array.Length - 1 );
var j = 0;
for ( var i = 0; i < array.Length; i++ )
{
if ( i != idx )
{
newArray.SetValue( array.GetValue( i ), j );
j++;
}
}
NotePreChange();
ParentProperty.SetValue( newArray );
array = newArray;
PropertyList.RemoveAt( idx );
for ( int i = 0; i < PropertyList.Count; i++ )
((SerializedArrayProperty)PropertyList[i]).Index = i;
OnEntryRemoved?.Invoke();
NoteChanged();
return true;
}
public override bool Add( object value )
{
return Insert( array.Length, value );
}
public override bool Add( object key, object value )
{
if ( key is not int index ) return false;
return Insert( index, value );
}
private bool Insert( int index, object value )
{
if ( index < 0 || index > array.Length ) return false;
if ( value == null && array.GetType().GetElementType().IsValueType )
value = Activator.CreateInstance( array.GetType().GetElementType() );
var length = array.Length;
var newArray = Array.CreateInstance( array.GetType().GetElementType(), length + 1 );
for ( var i = 0; i < index; i++ )
newArray.SetValue( array.GetValue( i ), i );
for ( var i = index; i < length; i++ )
newArray.SetValue( array.GetValue( i ), i + 1 );
newArray.SetValue( value, index );
var prop = new SerializedArrayProperty( this, index );
NotePreChange( prop );
ParentProperty.SetValue( newArray );
array = newArray;
for ( var i = index; i < PropertyList.Count; ++i )
{
if ( PropertyList[i] is SerializedArrayProperty arrayProperty )
{
arrayProperty.Index = i + 1;
}
}
PropertyList.Insert( index, prop );
OnEntryAdded?.Invoke();
NoteChanged( prop );
return true;
}
}
file class SerializedArrayProperty : SerializedProperty
{
private readonly SerializedArray serializedArray;
public int Index;
public override string Name => $"{Index}";
public override Type PropertyType => serializedArray.ValueType;
public override SerializedObject Parent => serializedArray;
public SerializedArrayProperty( SerializedArray serializedList, int i )
{
serializedArray = serializedList;
Index = i;
}
public override IEnumerable<Attribute> GetAttributes()
{
return serializedArray?.ParentProperty?.GetAttributes() ?? Enumerable.Empty<Attribute>();
}
public Type ValueType { get; internal set; }
public override T GetValue<T>( T defaultValue = default )
{
if ( Index < 0 || Index >= serializedArray.array.Length )
return defaultValue;
return ValueToType( serializedArray.array.GetValue( Index ), defaultValue );
}
public override void SetValue<T>( T value )
{
object val = value;
if ( Translation.TryConvert( val, PropertyType, out var converted ) )
{
NotePreChange();
serializedArray.array.SetValue( converted, Index );
NoteChanged();
}
}
public override bool TryGetAsObject( out SerializedObject obj )
{
obj = serializedArray.PropertyToObject?.Invoke( this ) ?? null;
return obj is not null;
}
}