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* Refactor sync script Use single filter repo call Use globs instead of python madness Ensure shallow clone is clean before working on it * Add dry run option to sync script * Add public gitattributes
103 lines
1.2 KiB
Plaintext
103 lines
1.2 KiB
Plaintext
# Ignore all files by default
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*
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!*/
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# Git
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!.gitignore
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!.gitattributes
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# Source files
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!*.sln
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!*.csproj
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!*.cs
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!*.razor
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# Sandbox source files
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!*.scene
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!*.prefab
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!*.clothing
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!*.sound
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!*.decal
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!*.sndscape
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!*.surface
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!*.vtex
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# Shader files
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!*.shader
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!*.fxc
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!*.hlsl
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!*.hlsli
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# Text files
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!*.txt
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!*.md
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!*.ini
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!*.cfg
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!*.json
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!*.css
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!.editorconfig
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!.yaml
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!.yml
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# Script files
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!*.bat
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!*.sh
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!*.py
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#
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# Some junk
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#
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# Local input files
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*#local.json
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game/config/input/common.json
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*.codegen
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engine/CodeGen.deps.json
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engine/CodeGen.runtimeconfig.json
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.generated
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game/core/shadercache/vulkan/shaders.cache
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engine/Sandbox.Compiling/EmbeddedRefs/*.xml
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game/*.xml
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engine/TestResults/
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/engine/**/Interop.*.cs
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#
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# Visual Studio
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#
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.vs/
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.intermediate/
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# addon debris
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/game/**/.sbox/*
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/game/**/*.sln
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/game/**/*.csproj
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/game/**/obj
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/game/**/launchSettings.json
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#
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# Game debris
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#
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/game/.source2
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/game/_toolsettings
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/game/bin/**/*.pdb
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/game/bin/**/*.dll
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/game/bin/**/*.xml
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/game/bin/**/*.json
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/game/bin/win64/logs
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/game/config/**/*.json
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/game/config/**/*.json.backup
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/game/core/cfg/*.vcfg
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/game/core/cfg/video.txt
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/game/core/cfg/video_tools.txt
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/game/data
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/game/download
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/game/download_test
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/game/logs
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/game/screenshots
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/game/tools
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/game/aftermath_dumps
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/game/gamecache
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