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- Optional feature for decals that have a valid heightmap texture - Controllable with "Coverage amount" and "Coverage range", first property is a ParticleFloat which allows animating it based on decal's lifetime - Only contributes to existing opacity + attenuation mask - Build shaders https://files.facepunch.com/wheatleymf/1b2411b1/sbox-dev_eQfK467sN5.mp4